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FusionFall Retro Discussion / Re: Did you like the Academy movement?
« Last post by Orion_Xeno on Today at 03:58:20 PM »
Personally I liked the dashing and gliding. It  came in handy when  exploring the world. and as a bonus it help  with how some items are for the player seem like they worked (even if they were not tied to the feature) like the Gen Rex wings I got from a code the gliding seemed to make me like them even more.
As for Iz ... I never really ran races but the new style of added movement did help me out when trying to make it on the spot of the target I be jumping to and from better as well get out of a hard spot of fusion matter a bit faster or avoid it from going over lol
Tho it did give me a few issues at times like sometimes dashing when I didn't mean to lol

Overall back then I didn't have a really good computer for the game so it did help with when the game got a bit lagy at some points, that's tho when the game didn't just kick me from an error and what not :?
I think I also manage to get out of a few points I got stuck with the help of it. Like I once was exploring the edge of the map near "skull island" and I thought it was safe to just respawn and I got a bad shock as the game ported me to the unknown but not just any unknown one that had no ground so I would keep falling and being revived back at that stuck point. and after they added glide and dash I manage to be able to save the character by slow gliding and dashing  a much farther distance then  the game had  manage to allow without and manage to hit the  death of the fall  at just inside the range for getting back on the playable map lol
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FusionFall Retro Discussion / Re: Anyone else still check everyday?
« Last post by BeautyThief on Today at 03:54:19 PM »
Lol I do! You’re not alone
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Off Topic / Re: Old Cartoon Network Flash Games?
« Last post by Bale on Today at 03:51:09 PM »
I really liked the Ben 10 game creator.
It was cool how I could create a mini game which includes traps, mazes, and monsters to fight.
That's definitely my favorite flash game from back in the day. I played it quite a bit.
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FusionFall Retro Discussion / Re: Anyone else still check everyday?
« Last post by Bale on Today at 03:48:12 PM »
I come back every day for 2 things:
1 - For the off chance that there is an update in the middle of the week (or any time at all)
2 - I like giving my input here on the forums
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FusionFall Retro Discussion / Re: Speedrun or Lasting Enjoyment
« Last post by Bale on Today at 03:47:02 PM »
Definitely lasting enjoyment. I really enjoyed exploring the original game thoroughly and I plan on doing the same this time around.
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FusionFall Retro Discussion / Re: Revival of Characters
« Last post by Bale on Today at 03:42:58 PM »
I might. I really never liked my name or the way my character looked, but I feel like it'll be a more immersive feeling of nostalgia if I do actually revive him. If nothing else, I'll revive him as a secondary character.
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FusionFall Retro Discussion / Re: Speedrun or Lasting Enjoyment
« Last post by BeauBauer on Today at 03:42:39 PM »
Take my time also. What's the rush? I wanna spend time with my friends and see everything again.
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But we'll wait for it!

I wouldn't hold your breath, I'm a bit of a procrastinator. Sorry =P

Eh....It's okay.....I have a lot of patience and I forget stuff so....idk
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FusionFall Retro Discussion / Re: Speedrun or Lasting Enjoyment
« Last post by Ranger_Tom on Today at 02:00:41 PM »
My first character will probably be rushed.
When I make my second, and third character, I'll take it slow, and explore.
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FusionFall Retro Discussion / Did you like the Academy movement?
« Last post by jager on Today at 02:00:16 PM »
I was watching some IZ races and I realized that the best/smoothest runs were in the post-academy build with dashing and gliding. What did you guys prefer movement wise?
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FusionFall is a registered trademark of the Turner Broadcasting System. FusionFall Universe, FusionFall Legacy, and FusionFall Retro are in no way affiliated with Turner Broadcasting or any of its subsidiaries. The FusionFall Universe team claims no rights to anything owned by Cartoon Network, Inc. whether it be shows, sounds, game assets, etc. We have no intentions to infringe upon the exclusive rights to the content belonging to Cartoon Network featured within our network of sites. FusionFall Legacy and FusionFall Retro are fan recreations intended for the preservation of the closed down MMO game, FusionFall.