Author Topic: FusionFall Retro Status Update 8/14/2017 Discussion  (Read 4914 times)

Dominus_lincentia

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #75 on: September 26, 2017, 05:02:08 PM »
Canceling Retro? You really do like insane locking and raging do you?
It would be a normal time for the forums because half the time they are insane, and half the time they are pretty dead.

Fusionfall_Gamer

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #76 on: September 26, 2017, 05:20:56 PM »
Canceling Retro? You really do like insane locking and raging do you?
It would be interesting to see if the cts would get mad.

dragon_slayer

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #77 on: September 26, 2017, 05:24:04 PM »
Canceling Retro? You really do like insane locking and raging do you?
It would be a normal time for the forums because half the time they are insane, and half the time they are pretty dead.
normal time for what? Rage? Yeah I'm pretty sure CTs are tired of this

Dominus_lincentia

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #78 on: September 26, 2017, 05:35:34 PM »
Canceling Retro? You really do like insane locking and raging do you?
It would be a normal time for the forums because half the time they are insane, and half the time they are pretty dead.
normal time for what? Rage? Yeah I'm pretty sure CTs are tired of this
Yep I meant rage. They probably got the most tired around the 1st of august.

Sonic94

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #79 on: September 27, 2017, 08:48:35 PM »
If you ask me, I feel like Retro should be cancelled. Even if this does make it through, it'll be trashed when players decide they're bored and demand for Legacy. I believe the devs should just focus their energies on Legacy. Continuing with this just seems like a waste for everyone.
Nobody knows that for sure.
« Last Edit: September 27, 2017, 08:51:14 PM by Sonic94 »

Skyshock

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #80 on: September 27, 2017, 11:44:26 PM »
Canceling Retro? You really do like insane locking and raging do you?
It would be a normal time for the forums because half the time they are insane, and half the time they are pretty dead.
normal time for what? Rage? Yeah I'm pretty sure CTs are tired of this
Yep I meant rage. They probably got the most tired around the 1st of august.
Ever heard of LIVE?

Also, no, Retro shouldn't be canceled.

Dominus_lincentia

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #81 on: September 28, 2017, 10:31:16 AM »
Canceling Retro? You really do like insane locking and raging do you?
It would be a normal time for the forums because half the time they are insane, and half the time they are pretty dead.
normal time for what? Rage? Yeah I'm pretty sure CTs are tired of this
Yep I meant rage. They probably got the most tired around the 1st of august.
Ever heard of LIVE?

Also, no, Retro shouldn't be canceled.
No I haven't heard of live. It sounds like it was more of a headache than the forums.

Rioxnation

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #82 on: October 05, 2017, 02:55:36 AM »
LIVE was essentially a chat room for people to type and all that, heavily moderated by CT at preferably all times and eventually was removed because the team felt too hassled by 24/7 moderation (and we have tried scheduling times but the same daily problem existed).

Fusionfall_Gamer

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #83 on: October 05, 2017, 08:55:58 AM »
LIVE was essentially a chat room for people to type and all that, heavily moderated by CT at preferably all times and eventually was removed because the team felt too hassled by 24/7 moderation (and we have tried scheduling times but the same daily problem existed).
That could be said about the forums except not 24/7 XD

aholiday21

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #84 on: October 07, 2017, 12:38:03 PM »
10 months later and the game still has "ISSUES" next time when creating a game don't create a site like this till the game is officially out.

Fusionfall_Gamer

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #85 on: October 07, 2017, 02:11:07 PM »
10 months later and the game still has "ISSUES" next time when creating a game don't create a site like this till the game is officially out.
Well the site wouldn't take that long.

Skyshock

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #86 on: October 07, 2017, 05:50:38 PM »
10 months later and the game still has "ISSUES"
Yeah, it's not like the stuff they're doing is easy, y'know

Fusionfall_Gamer

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #87 on: October 07, 2017, 05:52:53 PM »
10 months later and the game still has "ISSUES"
Yeah, it's not like the stuff they're doing is easy, y'know
Well, it could've been better. Just saying ya know...

Fancystopperman

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #88 on: October 25, 2017, 01:44:28 PM »
10 months later and the game still has "ISSUES"
Yeah, it's not like the stuff they're doing is easy, y'know
A lot of things aren't easy.

Fusionfall_Gamer

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Re: FusionFall Retro Status Update 8/14/2017 Discussion
« Reply #89 on: October 25, 2017, 02:37:50 PM »
10 months later and the game still has "ISSUES"
Yeah, it's not like the stuff they're doing is easy, y'know
A lot of things aren't easy.
I'd think that after they translated the script, get everything in place, and get over major hurtles (which they've done already), that it would be easy. The most recent release date was 8/1/17, it has been almost 3 months since then even though they said on twitter that they were only smoothing things out. Seriously, how long is it taking them?

 

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