Author Topic: FusionFall: Retro Devblog 003  (Read 7698 times)


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FusionFall: Retro Devblog 003
« on: August 12, 2016, 09:19:18 PM »
Similar to the Monkey Skyway system, the Slider System utilizes a similar path editing system which involves manually placing points and setting values based on the points and their locations.

While the functionality of the sliders may exist already in the game, Dexter’s carefully plotted out routes utilizing his floating rails weren’t functional. Instead, slider rail points had to be carefully crafted, each one its own, and each with separate speed limits and stopping instructions.

Along the rail exists 16 stops. There are eight stops on the way downtown from the suburbs, and eight going the opposite direction. Each stop had to be marked down, with three corresponding speed increases after each stop, and 3 corresponding speed decreases before each stop.

Check out the a video of the Slider System in action!


FusionFall is a registered trademark of the Turner Broadcasting System. FusionFall Universe, FusionFall Legacy, and FusionFall Retro are in no way affiliated with Turner Broadcasting or any of its subsidiaries. The FusionFall Universe team claims no rights to anything owned by Cartoon Network, Inc. whether it be shows, sounds, game assets, etc. We have no intentions to infringe upon the exclusive rights to the content belonging to Cartoon Network featured within our network of sites. FusionFall Legacy and FusionFall Retro are fan recreations intended for the preservation of the closed down MMO game, FusionFall.