FusionFall Universe Forums

FusionFall Legacy => Suggestions => Topic started by: Tannhaeuser on June 08, 2016, 07:04:01 PM

Title: Calling Cat-22
Post by: Tannhaeuser on June 08, 2016, 07:04:01 PM
(https://i.ytimg.com/vi/Qj3zeQoY80U/hqdefault.jpg)
Guthrie, Percy, and Cat-22

Okay, as many of you old-timers know, a long time ago I suggested Cat-22 as a possible NPC for Legacy. For those who are not familiar with the character, Cat-22 (or “22” for short) is the protagonist of one of the Wedgies series; he is an ill-fated undercover agent for an organization of cats which seeks to uncover the secrets of the world of dogs. In the course of his investigations, he is usually mangled and invariably humiliated. You can find all of his five adventures (“Hydrant (https://www.youtube.com/watch?v=dEWOSyckmfY),” “Bones (https://www.youtube.com/watch?v=JGT2slgCAx0),” “Flying Discs (https://www.youtube.com/watch?v=hmozxKQxmWg),” “Stink (https://www.youtube.com/watch?v=QUt73jJrMxQ),” and “Sniff (https://www.youtube.com/watch?v=1vGcs1Fnc0g)”) on YouTube.

Now, oddly enough, although the use of the different Wedgies series was deconfirmed on the old site, there was a certain ambiguity about Calling Cat-22. It was as if the DevTeam refused either to confirm or to deconfirm 22’s appearance in the game. The most that I can recall being said about it was “Oy… Cat-22” by one of the DevTeam, which, though not particularly enthusiastic, is not technically a deconfirmation, either. Several times people tried to pin down the DevTeam as to whether 22 was or was not a possibility for the game—but all in vain.

The case in favor of using 22 is that he is a really funny character, especially if one enjoys a certain amount of dark, absurdist humor. Poor 22 does his best, but always ends up being mauled, if not by the idiotic dogs he is spying on, then by the insane cats who attempt to rescue him. He has a rather interesting character design, a parody of the old “men in black” sort of spies found in so many Sixties movies, something like Rod Serling with pointy ears, whiskers, and a tail: a design that could easily be adapted to the FusionFall style. The music is very good, and would be, I think, very suggestive if allowed to work its way into the background score of FusionFall Legacy A secret agent like 22, of course, would serve as a great hook for missions involving finding things and solving mysteries. What’s more, the series itself is just very funny—the voice acting in particular is excellent―and would offer many opportunities for just the kind of humor that FusionFall itself abounded in.

And that is not entirely an accident. It just so happens that the creator of Calling Cat-22 was Matthew Schwartz, and Matt Schwartz was the Content Designer of a little game I like to call Cartoon Network Universe: FusionFall. Oh, and besides determining what sorts of game elements and plot elements would appear in FusionFall, Matt Schwartz, along with George Krstic (the co-creator of Megas XLR) was the co-author of Worlds Collide, AKA “the original FusionFall manga.” That would seem to indicate that Cat-22 would be a natural for the world of FusionFall Legacy.

The case against using 22 is mainly one of sheer difficulty. I have no doubt that the clever authors on the DevTeam could fit him into the story, and that Virt’s Cat-22 art would be a delight to the eyes. As a matter of fact, Virt’s art would be considerably better than the original cartoon, which (it must be admitted), is not exactly the best animated or designed; I praised 22’s design above, but that is really more in terms of the idea of it—the drawing (?) itself is rather crude, like kindergarten paper cut-outs, and the flash animation appears sadly amateurish. The plots of all five episodes are almost identical (though the jokes along the way are extremely amusing. Indeed, the few reviews I have seen of the show have been almost savagely negative (rather unfairly, I think).

From a practical standpoint, I have no idea how the Team would reproduce the voice acting, since there are no more than twelve minutes of the cartoon altogether and I cannot imagine how one would edit its content to be of any use in the game. I for one have been completely unable to identify even the voice-actor who performs the part of 22 (though I have found the actors for two of the supporting rôles). As far as I can tell, Matt Schwartz no longer works for Cartoon Network.

All things considered, though I would LOVE, LOVE, LOVE to see Cat-22 included in the game, I don’t quite see how it can be managed.  Still, it would be a very nice gesture, and a springboard for a lot of fun and funny adventures if it could be managed. And really, I have come to suspect that there is very little that the DevTeam can’t accomplish if they set their collective wits to it.

So — yes, please support Cat-22 for inclusion in FusionFall Legacy.  Doesn’t the poor schlub deserve some recognition after all he’s gone through?

Title: Re: Calling Cat-22
Post by: Bellaboo on June 08, 2016, 07:32:22 PM
I don't think the dev team can use bommerang programs.Ive seen references to other bommerang shows on pillars in the original fusionfall.But im not sure if they were even allowed to use them.
Title: Re: Calling Cat-22
Post by: AgentEggplants on June 08, 2016, 07:34:22 PM
I don't think the dev team can use bommerang programs.Ive seen references to other bommerang shows on pillars in the original fusionfall.But im not sure if they were even allowed to use them.

I'm pretty sure things originating in boomerang were produced by cartoon network, while the hanna-barbra shows were not.
Title: Re: Calling Cat-22
Post by: Tannhaeuser on June 08, 2016, 07:45:36 PM
I don't think the Dev Team can use Boomerang programs. I've seen references to other Boomerang shows on pillars in the original FusionFall, but I'm not sure if they were even allowed to use them.

In the strictest legal sense, the team aren't allowed to use any content they themselves have not devised unless they have received permission from the copyright holders, except small bits for purposes of review, parody, etc.  However, Cartoon Network is not particularly punctilious about enforcing its copyrights.  Boomerang, however, is NOT generally a network which produces original content: it reshows content that has already appeared on Cartoon Network, particularly availing itself of Warner Bros. ownership of the Turner film library and therefore the Hanna-Barbera animation library. (The lines of ownership among MGM, Warners, and Hanna-Barbera animation are astonishingly fluid; one never is exactly sure which company owns which variation of which property.  For instance, Scooby-Doo, Where Are You! is owned by Hanna-Barbera as a holding company for Turner Communications, but Scooby-Doo! Mystery, Incorporated is owned by Warner Brothers, though licensed from Hanna-Barbera.)  However, generally speaking, everything that appears on Boomerang has either been produced by or is licensed to Cartoon Network.  If it's on Boomerang, there's a good chance that it will be available to be used in FusionFall Legacy.

Anyway, as you can see by the logo in the corner of the picture, Calling Cat-22 first appeared on Cartoon Network, and, as a matter of fact, was produced for Cartoon Network Studios by an outside production company.

Title: Re: Calling Cat-22
Post by: iamZeus on June 12, 2016, 04:30:39 PM
I don't think the dev team can use bommerang programs.Ive seen references to other bommerang shows on pillars in the original fusionfall.But im not sure if they were even allowed to use them.

I'm pretty sure things originating in boomerang were produced by cartoon network, while the hanna-barbra shows were not.
Several Boomerang cartoons appeared as Easter eggs in the original Fusionfall.
Title: Re: Calling Cat-22
Post by: Hammerman68 on June 12, 2016, 04:39:55 PM
(https://i.ytimg.com/vi/Qj3zeQoY80U/hqdefault.jpg)
Guthrie, Percy, and Cat-22

Okay, as many of you old-timers know, a long time ago I suggested Cat-22 as a possible NPC for Legacy. For those who are not familiar with the character, Cat-22 (or “22” for short) is the protagonist of one of the Wedgies series; he is an ill-fated undercover agent for an organization of cats which seeks to uncover the secrets of the world of dogs. In the course of his investigations, he is usually mangled and invariably humiliated. You can find all of his five adventures (“Hydrant (https://www.youtube.com/watch?v=dEWOSyckmfY),” “Bones (https://www.youtube.com/watch?v=JGT2slgCAx0),” “Flying Discs (https://www.youtube.com/watch?v=hmozxKQxmWg),” “Stink (https://www.youtube.com/watch?v=QUt73jJrMxQ),” and “Sniff (https://www.youtube.com/watch?v=1vGcs1Fnc0g)”)

Now, oddly enough, although the use of the different Wedgies series was deconfirmed on the old site, there was a certain ambiguity about Calling Cat-22. It was as if the DevTeam refused either to confirm or to deconfirm 22’s appearance in the game. The most that I can recall being said about it was “Oy… Cat-22” by one of the DevTeam, which, though not particularly enthusiastic, is not technically a deconfirmation, either. Several times people tried to pin down the DevTeam as to whether 22 was or was not a possibility for the game—but all in vain.

The case in favor of using 22 is that he is a really funny character, especially if one enjoys a certain amount of dark, absurdist humor. Poor 22 does his best, but always ends up being mauled, if not by the idiotic dogs he is spying on, then by the insane cats who attempt to rescue him. He has a rather interesting character design, a parody of the old “men in black” sort of spies found in so many Sixties movies, something like Rod Serling with pointy ears, whiskers, and a tail: a design that could easily be adapted to the FusionFall style. The music is very good, and would be, I think, very suggestive if allowed to work its way into the background score of FusionFall Legacy A secret agent like 22, of course, would serve as a great hook for missions involving finding things and solving mysteries. What’s more, the series itself is just very funny—the voice acting in particular is excellent―and would offer many opportunities for just the kind of humor that [/i]FusionFall[/i] itself abounded in.

And that is not entirely an accident. It just so happens that the creator of Calling Cat-22 was Matthew Schwartz, and Matt Schwarz was the Content Designer of a little game I like to call Cartoon Network Universe: FusionFall. Oh, and besides determining what sorts of game elements and plot elements would appear in FusionFall, Matt Schwartz, along with George Krstic (the co-creator of Megas XLR) was the co-author of Worlds Collide, AKA “the original FusionFall manga.” That would seem to indicate that Cat-22 would be a natural for the world of FusionFall Legacy.

The case against using 22 is mainly one of sheer difficulty. I have no doubt that the clever authors on the DevTeam could fit him into the story, and that Virt’s Cat-22 art would be a delight to the eyes. As a matter of fact, Virt’s art would be considerably better than the original cartoon, which (it must be admitted), is not exactly the best animated or designed; I praised 22’s design above, but that is really more in terms of the idea of it—the drawing (?) itself is rather crude, like kindergarten paper cut-outs, and the flash animation appears sadly amateurish. The plots of all five episodes are almost identical (though the jokes along the way are extremely amusing. Indeed, the few reviews I have seen of the show have been almost savagely negative (rather unfairly, I think).

From a practical standpoint, I have no idea how the Team would reproduce the voice acting, since there is no more than twelve minutes of the cartoon altogether and I cannot imagine how one would edit its content to be of any use in the game. I for one have been completely unable to identify even the voice-actor who performs the part of 22 (though I have found the actors for two of the supporting rôles). As far as I can tell, Matt Schwartz no longer works for Cartoon Network.

All things considered, though I would LOVE, LOVE, LOVE to see Cat-22 included in the game, I don’t quite see how it can be managed.  Still, it would be a very nice gesture, and a springboard for a lot of fun and funny adventures if it could be managed. And really, I have come to suspect that there is very little that the DevTeam can’t accomplish if they set their collective wits to it.

So — yes, please support Cat-22 for inclusion in FusionFall Legacy.  Doesn’t the poor schlub deserve some recognition after all he’s gone through?


His missions can have the player investigate dogs such as dukey, courage, etc. to win them over so they can tell their "dog secrets to u"
Title: Re: Calling Cat-22
Post by: iamZeus on June 12, 2016, 10:28:56 PM
(https://i.ytimg.com/vi/Qj3zeQoY80U/hqdefault.jpg)
Guthrie, Percy, and Cat-22

Okay, as many of you old-timers know, a long time ago I suggested Cat-22 as a possible NPC for Legacy. For those who are not familiar with the character, Cat-22 (or “22” for short) is the protagonist of one of the Wedgies series; he is an ill-fated undercover agent for an organization of cats which seeks to uncover the secrets of the world of dogs. In the course of his investigations, he is usually mangled and invariably humiliated. You can find all of his five adventures (“Hydrant (https://www.youtube.com/watch?v=dEWOSyckmfY),” “Bones (https://www.youtube.com/watch?v=JGT2slgCAx0),” “Flying Discs (https://www.youtube.com/watch?v=hmozxKQxmWg),” “Stink (https://www.youtube.com/watch?v=QUt73jJrMxQ),” and “Sniff (https://www.youtube.com/watch?v=1vGcs1Fnc0g)”)

Now, oddly enough, although the use of the different Wedgies series was deconfirmed on the old site, there was a certain ambiguity about Calling Cat-22. It was as if the DevTeam refused either to confirm or to deconfirm 22’s appearance in the game. The most that I can recall being said about it was “Oy… Cat-22” by one of the DevTeam, which, though not particularly enthusiastic, is not technically a deconfirmation, either. Several times people tried to pin down the DevTeam as to whether 22 was or was not a possibility for the game—but all in vain.

The case in favor of using 22 is that he is a really funny character, especially if one enjoys a certain amount of dark, absurdist humor. Poor 22 does his best, but always ends up being mauled, if not by the idiotic dogs he is spying on, then by the insane cats who attempt to rescue him. He has a rather interesting character design, a parody of the old “men in black” sort of spies found in so many Sixties movies, something like Rod Serling with pointy ears, whiskers, and a tail: a design that could easily be adapted to the FusionFall style. The music is very good, and would be, I think, very suggestive if allowed to work its way into the background score of FusionFall Legacy A secret agent like 22, of course, would serve as a great hook for missions involving finding things and solving mysteries. What’s more, the series itself is just very funny—the voice acting in particular is excellent―and would offer many opportunities for just the kind of humor that [/i]FusionFall[/i] itself abounded in.

And that is not entirely an accident. It just so happens that the creator of Calling Cat-22 was Matthew Schwartz, and Matt Schwarz was the Content Designer of a little game I like to call Cartoon Network Universe: FusionFall. Oh, and besides determining what sorts of game elements and plot elements would appear in FusionFall, Matt Schwartz, along with George Krstic (the co-creator of Megas XLR) was the co-author of Worlds Collide, AKA “the original FusionFall manga.” That would seem to indicate that Cat-22 would be a natural for the world of FusionFall Legacy.

The case against using 22 is mainly one of sheer difficulty. I have no doubt that the clever authors on the DevTeam could fit him into the story, and that Virt’s Cat-22 art would be a delight to the eyes. As a matter of fact, Virt’s art would be considerably better than the original cartoon, which (it must be admitted), is not exactly the best animated or designed; I praised 22’s design above, but that is really more in terms of the idea of it—the drawing (?) itself is rather crude, like kindergarten paper cut-outs, and the flash animation appears sadly amateurish. The plots of all five episodes are almost identical (though the jokes along the way are extremely amusing. Indeed, the few reviews I have seen of the show have been almost savagely negative (rather unfairly, I think).

From a practical standpoint, I have no idea how the Team would reproduce the voice acting, since there is no more than twelve minutes of the cartoon altogether and I cannot imagine how one would edit its content to be of any use in the game. I for one have been completely unable to identify even the voice-actor who performs the part of 22 (though I have found the actors for two of the supporting rôles). As far as I can tell, Matt Schwartz no longer works for Cartoon Network.

All things considered, though I would LOVE, LOVE, LOVE to see Cat-22 included in the game, I don’t quite see how it can be managed.  Still, it would be a very nice gesture, and a springboard for a lot of fun and funny adventures if it could be managed. And really, I have come to suspect that there is very little that the DevTeam can’t accomplish if they set their collective wits to it.

So — yes, please support Cat-22 for inclusion in FusionFall Legacy.  Doesn’t the poor schlub deserve some recognition after all he’s gone through?


His missions can have the player investigate dogs such as dukey, courage, etc. to win them over so they can tell their "dog secrets to u"
I don't think dukey is in the game.
Title: Re: Calling Cat-22
Post by: AgentEggplants on June 12, 2016, 10:37:07 PM
(https://i.ytimg.com/vi/Qj3zeQoY80U/hqdefault.jpg)
Guthrie, Percy, and Cat-22

Okay, as many of you old-timers know, a long time ago I suggested Cat-22 as a possible NPC for Legacy. For those who are not familiar with the character, Cat-22 (or “22” for short) is the protagonist of one of the Wedgies series; he is an ill-fated undercover agent for an organization of cats which seeks to uncover the secrets of the world of dogs. In the course of his investigations, he is usually mangled and invariably humiliated. You can find all of his five adventures (“Hydrant (https://www.youtube.com/watch?v=dEWOSyckmfY),” “Bones (https://www.youtube.com/watch?v=JGT2slgCAx0),” “Flying Discs (https://www.youtube.com/watch?v=hmozxKQxmWg),” “Stink (https://www.youtube.com/watch?v=QUt73jJrMxQ),” and “Sniff (https://www.youtube.com/watch?v=1vGcs1Fnc0g)”)

Now, oddly enough, although the use of the different Wedgies series was deconfirmed on the old site, there was a certain ambiguity about Calling Cat-22. It was as if the DevTeam refused either to confirm or to deconfirm 22’s appearance in the game. The most that I can recall being said about it was “Oy… Cat-22” by one of the DevTeam, which, though not particularly enthusiastic, is not technically a deconfirmation, either. Several times people tried to pin down the DevTeam as to whether 22 was or was not a possibility for the game—but all in vain.

The case in favor of using 22 is that he is a really funny character, especially if one enjoys a certain amount of dark, absurdist humor. Poor 22 does his best, but always ends up being mauled, if not by the idiotic dogs he is spying on, then by the insane cats who attempt to rescue him. He has a rather interesting character design, a parody of the old “men in black” sort of spies found in so many Sixties movies, something like Rod Serling with pointy ears, whiskers, and a tail: a design that could easily be adapted to the FusionFall style. The music is very good, and would be, I think, very suggestive if allowed to work its way into the background score of FusionFall Legacy A secret agent like 22, of course, would serve as a great hook for missions involving finding things and solving mysteries. What’s more, the series itself is just very funny—the voice acting in particular is excellent―and would offer many opportunities for just the kind of humor that [/i]FusionFall[/i] itself abounded in.

And that is not entirely an accident. It just so happens that the creator of Calling Cat-22 was Matthew Schwartz, and Matt Schwarz was the Content Designer of a little game I like to call Cartoon Network Universe: FusionFall. Oh, and besides determining what sorts of game elements and plot elements would appear in FusionFall, Matt Schwartz, along with George Krstic (the co-creator of Megas XLR) was the co-author of Worlds Collide, AKA “the original FusionFall manga.” That would seem to indicate that Cat-22 would be a natural for the world of FusionFall Legacy.

The case against using 22 is mainly one of sheer difficulty. I have no doubt that the clever authors on the DevTeam could fit him into the story, and that Virt’s Cat-22 art would be a delight to the eyes. As a matter of fact, Virt’s art would be considerably better than the original cartoon, which (it must be admitted), is not exactly the best animated or designed; I praised 22’s design above, but that is really more in terms of the idea of it—the drawing (?) itself is rather crude, like kindergarten paper cut-outs, and the flash animation appears sadly amateurish. The plots of all five episodes are almost identical (though the jokes along the way are extremely amusing. Indeed, the few reviews I have seen of the show have been almost savagely negative (rather unfairly, I think).

From a practical standpoint, I have no idea how the Team would reproduce the voice acting, since there is no more than twelve minutes of the cartoon altogether and I cannot imagine how one would edit its content to be of any use in the game. I for one have been completely unable to identify even the voice-actor who performs the part of 22 (though I have found the actors for two of the supporting rôles). As far as I can tell, Matt Schwartz no longer works for Cartoon Network.

All things considered, though I would LOVE, LOVE, LOVE to see Cat-22 included in the game, I don’t quite see how it can be managed.  Still, it would be a very nice gesture, and a springboard for a lot of fun and funny adventures if it could be managed. And really, I have come to suspect that there is very little that the DevTeam can’t accomplish if they set their collective wits to it.

So — yes, please support Cat-22 for inclusion in FusionFall Legacy.  Doesn’t the poor schlub deserve some recognition after all he’s gone through?


His missions can have the player investigate dogs such as dukey, courage, etc. to win them over so they can tell their "dog secrets to u"
I don't think dukey is in the game.

He is
Title: Re: Calling Cat-22
Post by: BanditoSigi on June 12, 2016, 11:15:43 PM
If were getting on at with this "No Line"-esc Cat Theme, We should get Kitty Bobo from his classic pilot
Title: Re: Calling Cat-22
Post by: Tannhaeuser on June 13, 2016, 12:29:29 AM
I hope at the very least that PCs will be able to sport the classic Calling Cat-22 dog-eared beanie, allowing the wearer to "hide out from dogs right in front of their eyes" (not really):

(http://i.imgur.com/JDV93WJ.png)

I think this guy has one that's a size too small for him.

(http://i.imgur.com/iqgYGfF.png)

Quick, 22, put it on before that Cyberus notices you!
Title: Re: Calling Cat-22
Post by: iamZeus on June 13, 2016, 04:48:56 AM
Those last 2 pictures make me want it now.
Title: Re: Calling Cat-22
Post by: GrizzilyCowboy64 on June 13, 2016, 05:22:59 AM
I hope at the very least that PCs will be able to sport the classic Calling Cat-22 dog-eared beanie, allowing the wearer to "hide out from dogs right in front of their eyes" (not really):

(http://img.photobucket.com/albums/v518/Tannhaeuser/WolframWithCat22Hat.png)
I'd wear it, You've won me over yet again, Tannhaeuser.
Title: Re: Calling Cat-22
Post by: SoulEater on June 13, 2016, 05:33:19 AM
I'd Definitely wear it.
Title: Re: Calling Cat-22
Post by: TheFVguy on July 03, 2016, 10:19:49 PM
Support all the way man! +1! I am all for Cat-22 being in FFL!
Title: Re: Calling Cat-22
Post by: The_Algeabraic_Finn on July 03, 2016, 10:40:07 PM
What if there's a mission called Rainbow Jelly
Cat-22 hears of a mysterious dog that seemed to go undercover at one point, and now he wants to find out who this mysterious undercover dog is. There seems to be clues around the area.

Leave to spot and find rainbow jelly paint can, Cat-22; "That fiend, hiding in Rainbow jelly we'll find you."

Leave to another spot, and find a cone with string. Cat-22; "He must of worn that on his head, how clever."

Kill a few fusions around area to get to clue. Cat-22; "I got it, go to this location, then we'll find our dog."

Go to spot and find Jake. Jake; "Undercover dog, what's that crazy cat talking about, I dressed up like a Rainicorn once to impress Lady's parents, go back and tell him I'm not a threat."

Go back to Cat-22. Cat-22; "Well I guess I was wrong, at least this didn't end with a beating, take this for your troubles."

Get reward.

I never watched the show, I just thought this would be a funny premise, you can probably fix it Tan.
Title: Re: Calling Cat-22
Post by: EmperorEctoshock on July 03, 2016, 11:21:04 PM
I hope at the very least that PCs will be able to sport the classic Calling Cat-22 dog-eared beanie, allowing the wearer to "hide out from dogs right in front of their eyes" (not really):

(http://img.photobucket.com/albums/v518/Tannhaeuser/WolframWithCat22Hat.png)

I think this guy has one that's a size too small for him.

(http://img.photobucket.com/albums/v518/Tannhaeuser/FusionFall%20-%20Calling%20Cat%2022.png)

Quick, 22, put it on before that Cyberus notices you!

Just give Tannhauser what he wants already... 'cause now it's becoming something we all want, especially me. xD
Title: Re: Calling Cat-22
Post by: Poppleworks on July 04, 2016, 02:53:17 AM
If we get Cat-22, we should also get other Wedgies. I wouldn't mind a subplot involving a usually serious character being forced to take care of Big Baby...
Title: Re: Calling Cat-22
Post by: Tannhaeuser on July 04, 2016, 05:31:37 AM
If we get Cat-22, we should also get other Wedgies. I wouldn't mind a subplot involving a usually serious character being forced to take care of Big Baby...

I'm sympathetic to the "The more, the merrier" mindset, Popple.  However, I have to admit, I am not necessarily an advocate of all the Wedgies (http://boomerang-from-cartoon-network.wikia.com/wiki/Cartoon_Network_Wedgies) getting more than a mention in FusionFall Legacy.

As I have said above, Cat-22 would be extremely difficult to include for technical reasons: there is very little footage (to be exact, 12 minutes for Calling Cat-22).  The same is true of all the other Wedgies series; if every single Wedgie episode made were run back-to-back, it would take less than an hour.

To be honest, most of the Wedgies are not that well-made (and, yes, that includes Calling Cat-22) in terms of art and animation.  Some people actively hate them (http://shelltoon.typepad.com/shelltoons_view/2010/04/cn-wedgies-rant.html).  They were not made by Cartoon Network Studios itself, I gather, but contracted out (not that that means much -- one could say the same of Adventure Time (Frederator) and Dexter's Laboratory (Hanna-Barbera), I believe).  They are rather repetitive.  I liked some of them (Calling Cat-22 and The Bremen Avenue Experience) and loathed others (The Talented Mr. Bixby), but I can't claim that any of them were particularly earth-shaking shows.

My main reason (as opposed to just liking him, as I do the BAE) for thinking that Cat-22 deserves a place in FusionFall is the fact that 22 was created by FF's Content Designer, Matt Schwartz, the co-author of the original Manga.  It just seems to me a graceful gesture to show to a guy who gave us this terrific game we all love so much. (It's rather the same impulse that leads me to hope that the Devs DO show up as random NPCs in Legacy.)  That's something the other Wedgies don't have.

By the way, thanks to everyone who has been supporting the drive to have Cat-22 in Legacy.  I just hope that if he DOES make it into the game, the Fusions won't treat him much worse than Gato, Andrew, and the dogs do.

(http://i.imgur.com/ZyFFe3e.png)

Title: Re: Calling Cat-22
Post by: OMGitstreboR on July 04, 2016, 03:49:24 PM
I don't think the dev team can use bommerang programs.Ive seen references to other bommerang shows on pillars in the original fusionfall.But im not sure if they were even allowed to use them.
^
Title: Re: Calling Cat-22
Post by: ChipToadKlawber1 on July 04, 2016, 06:02:49 PM
I don't think the dev team can use bommerang programs.Ive seen references to other bommerang shows on pillars in the original fusionfall.But im not sure if they were even allowed to use them.
^

Calling Cat-22 and all of the other Wedgies were on Cartoon Network way before they made their way over to Boomerang. (or at least a year or two before so).

I'm all for the inclusion, but it would open the gate for more 'umbrella series' characters to be a possibility, such as characters from "What A Cartoon! Show", "Cartoon Cartoon Big Picks", & "The Cartoonstitute"
Title: Re: Calling Cat-22
Post by: P3e5a3c5e on July 04, 2016, 06:06:13 PM
I never saw Wedgies, didn't heard about it at all, I though it was your OC at first, but hey sure why not
Title: Re: Calling Cat-22
Post by: TheFVguy on July 04, 2016, 06:29:20 PM
If we get Cat-22, we should also get other Wedgies. I wouldn't mind a subplot involving a usually serious character being forced to take care of Big Baby...

I'm sympathetic to the "The more, the merrier" mindset, Popple.  However, I have to admit, I am not necessarily an advocate of all the Wedgies (http://boomerang-from-cartoon-network.wikia.com/wiki/Cartoon_Network_Wedgies) getting more than a mention in FusionFall Legacy.

As I have said above, Cat-22 would be extremely difficult to include for technical reasons: there is very little footage (to be exact, 12 minutes for Calling Cat-22).  The same is true of all the other Wedgies series; if every single Wedgie episode made were run back-to-back, it would take less than an hour.

To be honest, most of the Wedgies are not that well-made (and, yes, that includes Calling Cat-22) in terms of art and animation.  Some people actively hate them (http://shelltoon.typepad.com/shelltoons_view/2010/04/cn-wedgies-rant.html).  They were not made by Cartoon Network Studios itself, I gather, but contracted out (not that that means much -- one could say the same of Adventure Time (Frederator) and Dexter's Laboratory (Hanna-Barbera), I believe).  They are rather repetitive.  I liked some of them (Calling Cat-22 and The Bremen Avenue Experience) and loathed others (The Talented Mr. Bixby), but I can't claim that any of them were particularly earth-shaking shows.

My main reason (as opposed to just liking him, as I do the BAE) for thinking that Cat-22 deserves a place in FusionFall is the fact that 22 was created by FF's Content Designer, Matt Schwartz, the co-author of the original Manga.  It just seems to me a graceful gesture to show to a guy who gave us this terrific game we all love so much. (It's rather the same impulse that leads me to hope that the Devs DO show up as random NPCs in Legacy.)  That's something the other Wedgies don't have.

By the way, thanks to everyone who has been supporting the drive to have Cat-22 in Legacy.  I just hope that if he DOES make it into the game, the Fusions won't treat him much worst than Gato, Andrew, and the dogs do
Honestly, I personally think that weather or not the show was good or bad, that honestly doesn't matter for its inclusion in FusionFall. There's always going to be shows with a lot of hate, while there are other who defend it. Its like a similar situation when it comes to video games; games like Sonic 06 are widely hated, but there are always going to be defenders of that game. Honestly, I am very certain there are people who don't like every show included in FFL. I mean, I hate Johnny Test, yet I don't mind his inclusion in the game. Wedgies might not have a whole lot to work with, but am pretty sure its much easier than shows like Total drama, instead of having so much to work with, they can fill out the blanks themselves.
Title: Re: Calling Cat-22
Post by: L0rd on July 04, 2016, 08:41:33 PM
I'm on the fence about Cat-22.
Title: Re: Calling Cat-22
Post by: The_Algeabraic_Finn on July 04, 2016, 09:17:16 PM
You got a supporter, I see no reason to not include him.

My personal character that I'm trying to get in is Captain Planet.
Title: Re: Calling Cat-22 ― Cat-22 Nano Mission: Catch 22?
Post by: Tannhaeuser on July 07, 2016, 02:49:38 PM
Cat-22 Nano Mission: Catch 22?
   

Level   13
Difficulty   Hard
Character   Cat-22
Place   Mount Blackhead-The Wilds

Objective
Defeat Fusion Cat-22.

My Notes
I defeated Fusion Cat-22 and obtained a Cat-22 Nano.

Mission Offer
Help Cat-22 root out the secrets of the Fusion dogs!

Rewards
Cat-22 Nano

Mission Details

Step 1 Meet Cat-22 at Mount Blackhead.

Cat-22: So, you’re the new agent?  That’s… quite a disguise. Join me out in the field at Mount Blackhead.

Step 2 Find the Tiger Wolves.

Catch 22?
Gato believes that all that disgusting muck the dogs roll around in has been causing strange mutations called Tiger Wolves.  It’s about time he sent another agent to get mauled ― I mean, to discover what the dogs are up to.  Go investigate Prickly Pines. I’ll wait right here.


Step 3
Defeat the Tiger Wolves.

Catch 22?
I just got word from Andrew that these Tiger Wolves have stolen the briefcase detailing the mission. You’ll have to retrieve it ― I’ll, uh, write up the mission notes.

Step 4 Defuse the Gooby Trap (Timed).

Cat-22: Whoa! You actually survived.  Now, open the briefcase. ― It’s a trap! It’s rigged to set off an explosion here in sixty seconds!  Please, hurry back and help me defuse this thing!

Catch 22?
Ugh, it seems the dogs have managed to dream up some even nastier mutations called Pack Arachnids. Why do dogs have to make everything so gross? We’ll… uh, YOU’ll have to check them out. They’re down by Camp Kidney.

Step 5 Find the Pack Arachnids.

Catch 22?
Look, that disguise of yours wouldn’t fool anyone!  You’re going to need to tackle those Pack Arachnids and get a decent set of ears from one.  It shouldn’t be all that hard.  Nice knowing you ― I mean, good luck!

Step 6 Defeat the Pack Arachnids.

Cat-22: Wow, you actually beat them? You’re good! Report back to me here.

Step 7 Report back to 22.

Cat-22: Hey, what’s the idea of taking my ears?  Whatta you mean, you’re not one of our agents? You’re not even a cat?  You mean, the dogs aren’t behind all this, and that was an ALIEN that took my ears? Yeah, he went that way.  I’m going to pass out now…

Step 8 Find Fusion Lair in Prickly Pines.

Catch 22?
You’ll have to defeat Fusion Cat-22 without 22’s help. If you can recover the doggie ears from Fusion 22, you should be able to create a cool Cat-22 Nano.

Step 9 Enter Fusion Lair.

Cat-22: Ohhh, where am I? Oh, hey ― if you beat that thing, you can keep my ears.  I’m giving up the agent biz.  Here I go again…ohhhh…

Step 10 Defeat Fusion Cat-22.


Nano: Cat-22

Type: Blastons

Powers:

Who Wears A Disguise? (Sneak – Self)
Hide Out From Fusions Right In Front Of Their Eyes.

Good News, 22! (Heal – Self)
You’ll Be Back In The Field In No Time With This Healing.

Code Rojo (Recall – Self)
Gato Will Whisk You To Safety When Your Mission Is Compromised.


Title: Re: Calling Cat-22
Post by: Cryoprime on July 07, 2016, 03:17:34 PM
I remember this show, I loved it! :D
Title: Re: Calling Cat-22
Post by: TheRohinFire on July 07, 2016, 03:57:32 PM
I think wedgies would be in the same plane as what a cartoon or other cartoon compilations on CN
Title: Re: Calling Cat-22 ― Cat-22 Nano Mission: Catch 22?
Post by: TheFVguy on July 07, 2016, 06:19:39 PM
Place   Mount Blackhead-The Wilds
I think Mount Blackhead has enough characters
Title: Re: Calling Cat-22
Post by: Cryoprime on July 07, 2016, 07:12:34 PM
A tiger wolf is kinda half cat and half dog. Maybe that acknowledgement should be included in the mission? Blaming the dogs for turning themselves into tiger wolves just doesn't sound right. Since the cats in the wedgie were ignorant... maybe the plot can revolve around the cats believing that dogs are trying to take over their species? If they can find a Frisbee as suspicious and dangerous, I can't not see them coming up with something this ridiculous -- dogs turning felines into one of their own.
Title: Re: Calling Cat-22
Post by: Tannhaeuser on July 07, 2016, 11:04:51 PM
A tiger wolf is kinda half cat and half dog. Maybe that acknowledgement should be included in the mission? Blaming the dogs for turning themselves into tiger wolves just doesn't sound right. Since the cats in the wedgie were ignorant... maybe the plot can revolve around the cats' believing that dogs are trying to take over their species? If they can find a Frisbee as suspicious and dangerous, I can't not see them coming up with something this ridiculous -- dogs turning felines into one of their own.

I never saw the cats in Calling Cat-22 as being ignorant so much as delusional; after all, Gato Primo and Andrew had to be flat out bonkers to believe that 22 was some kind of gung-ho super-spy when he failed at every single mission and obviously loathed his job.

The problem I have with the "dogs turning themselves into cats" idea is that it applies ONLY to the Tiger Wolves, and not to any other monster in the game.  I suppose you could reverse it, and make it "dogs turning every animal into dogs" -- at which point you could say the various arachnids are spiders being turned into dogs, and Cyberuses (Cyberi?) are robots being turned into dogs, and Cavern Wolves are somethings that were somethings else that have been thoroughly turned into dogs.  Still, that seems to be an awfully complicated idea to be expressed in just one or two lines of dialogue.

To be candid, I probably wouldn't have chosen the Tiger Wolves at all if I hadn't, as a low joke, made Cat-22 a level 13 Nano (13, because of how miserably unlucky he is, get it? ha ha ha).  The Tiger Wolves and the Pack Arachnids were the only reasonably canine monsters near that level, so I stuck 22 in the general area of Prickly Pines/Camp Kidney. I changed his exact location to Mt. Blackhead just to include the timed Gooby Trap mission (since he does get blown up by a briefcase in every episode), though I would MUCH have preferred to put him someplace that needed more characters. I considered Acorn Flats, but if 22 was a Level 13 Nano, it seemed unreasonable to surround him with Level 16 monsters.

It might be simpler to 1) simply change 22's level, and put him in an area with more purely canine monsters, 2) create some Fusion dog-monsters ad hoc, or 3) do both.  Maybe instead of Mount Blackhead, I could stick him in the KND Jungle Training Area?

At any rate, I know that I am not the best at plotting, so I would welcome suggestions.  I do hope people enjoyed the dialogue, though; I think the main point of a Cat-22 mission would be to be FUNNY, which I hope mine was.
Title: Re: Calling Cat-22
Post by: TheFVguy on July 08, 2016, 12:52:32 AM
A tiger wolf is kinda half cat and half dog. Maybe that acknowledgement should be included in the mission? Blaming the dogs for turning themselves into tiger wolves just doesn't sound right. Since the cats in the wedgie were ignorant... maybe the plot can revolve around the cats' believing that dogs are trying to take over their species? If they can find a Frisbee as suspicious and dangerous, I can't not see them coming up with something this ridiculous -- dogs turning felines into one of their own.

I never saw the cats in Calling Cat-22 as being ignorant so much as delusional; after all, Gato Primo and Andrew had to be flat out bonkers to believe that 22 was some kind of gung-ho super-spy when he failed at every single mission and obviously loathed his job.

The problem I have with the "dogs turning themselves into cats" idea is that it applies ONLY to the Tiger Wolves, and not to any other monster in the game.  I suppose you could reverse it, and make it "dogs turning every animal into dogs" -- at which point you could say the various arachnids are spiders being turned into dogs, and Cyberuses (Cyberi?) are robots being turned into dogs, and Cavern Wolves are somethings that were somethings else that have been thoroughly turned into dogs.  Still, that seems to be an awfully complicated idea to be expressed in just one or two lines of dialogue.

To be candid, I probably wouldn't have chosen the Tiger Wolves at all if I hadn't, as a low joke, made Cat-22 a level 13 Nano (13, because of how miserably unlucky he is, get it? ha ha ha).  The Tiger Wolves and the Pack Arachnids were the only reasonably canine monsters near that level, so I stuck 22 in the general area of Prickly Pines/Camp Kidney. I changed his exact location to Mt. Blackhead just to include the timed Gooby Trap mission (since he does get blown up by a briefcase in every episode), though I would MUCH have preferred to put him someplace that needed more characters. I considered Acorn Flats, but if 22 was a Level 13 Nano, it seemed unreasonable to surround him with Level 16 monsters.

It might be simpler to 1) simply change 22's level, and put him in an area with more purely canine monsters, 2) create some Fusion dog-monsters ad hoc, or 3) do both.  Maybe instead of Mount Blackhead, I could stick him in the KND Jungle Training Area?

At any rate, I know that I am not the best at plotting, so I would welcome suggestions.  I do hope people enjoyed the dialogue, though; I think the main point of a Cat-22 mission would be to be FUNNY, which I hope mine was.
Well, you tired to be funny, I'll give you that
Title: Re: Calling Cat-22
Post by: Tannhaeuser on July 08, 2016, 05:07:07 AM
I'm on the fence about Cat-22.

I'd love to hear your reasons, L0rd.  To tell the truth, I am beginning to have my doubts, too ― possibly due to a secret desire to keep my shtik to myself, and to keep other people from doing him differently than I would, and also out of sheer contrarianism, now that he seems to be getting popular.

Still, I hate to think of 22 getting less notice than the Wall of Flesh from Adventure Time...OR Stanley the Watermelon.
Title: Re: Calling Cat-22
Post by: Hammerman68 on July 08, 2016, 10:03:13 AM
I'm on the fence about Cat-22.

I'd love to hear your reasons, L0rd.  To tell the truth, I am beginning to have my doubts, too ― possibly due to a secret desire to keep my shtik to myself, and to keep other people from doing him differently than I would, and also out of sheer contrarianism, now that he seems to be getting popular.

Still, I hate to think of 22 getting less notice than the Wall of Flesh from Adventure Time...OR Stanley the Watermelon.

If we stand together we can get 22 in the game

Maybe add a poll?
Title: Re: Calling Cat-22
Post by: Cryoprime on July 08, 2016, 10:06:27 AM
I think coming up with a proper role would be more effective than a poll. If you still want to have a poll, try it after we come up with a good role.
Title: Re: Calling Cat-22
Post by: Tannhaeuser on July 08, 2016, 10:40:32 AM
If we stand together, we can get 22 in the game.

Maybe add a poll?

I think coming up with a proper role would be more effective than a poll. If you still want to have a poll, try it after we come up with a good role.

Yeah, I absolutely don’t want the least hint of trying to put pressure on the DevTeam to include 22. What I’d love is for them to see what we do with him (and also, of course, the original Wedgies) and be inspired with the creative possibilities. It would be great to see Calling Cat-22/FusionFall artwork, fiction, mission ideas, and all kinds of creation.
Title: Re: Calling Cat-22
Post by: TheFVguy on July 08, 2016, 02:59:08 PM
If we stand together, we can get 22 in the game.

Maybe add a poll?

I think coming up with a proper role would be more effective than a poll. If you still want to have a poll, try it after we come up with a good role.

Yeah, I absolutely don’t want the least hint of trying to put pressure on the DevTeam to include 22. What I’d love is for them to see what we do with him (and also, of course, the original Wedgies) and be inspired with the creative possibilities. It would be great to see Calling Cat-22/FusionFall artwork, fiction, mission ideas, and all kinds of creation.
I most certainly agree, I want for example Over The Garden Wall for FFL, yet I don't want act like a child and beg for them to include the show. I prefer for them to see the show themselves so they can its potential
Title: Re: Calling Cat-22
Post by: Lohaengrinn on July 08, 2016, 05:20:53 PM
Calling Cat-22! is a series of shorts starring a secret agent feline who reluctantly goes undercover to study the
hidden lives of dogs. It was produced in 2007 for Cartoon Network's "Wedgies" project, in conjunction with
Turner Studios. You can still catch it on the air occasionally, even today. Writer/creator: Matthew Schwartz.

(http://i.imgur.com/cxbfViA.jpg)

Image Caption: Calling Cat-22 promotional image




https://www.youtube.com/watch?v=JGT2slgCAx0 (https://www.youtube.com/watch?v=JGT2slgCAx0)

Sample Episode: "Bones"



(http://i.imgur.com/lb8DHpG.jpg)

(http://i.imgur.com/WQ6VAvl.jpg)


(http://i.imgur.com/BlYx4NP.jpg)
                                                                                                                 
                                                                                                                                                                                                                                                                                                                                                                                             
Image Caption: Character Concept Art
   
 
(http://i.imgur.com/AzQdT4z.jpg)

Note: I contacted the content designer in person on his "Adobe Behance" and tell me in private message that FusionFall Legacy looks like a cool project and he will be delighted to play when it could accessible to the general public. It's the same one who gave me this image that you can see in the screen.
Title: Re: Calling Cat-22
Post by: Hammerman68 on July 09, 2016, 11:17:18 AM
His missions can involve gathering info on dukey and courage and try to gain their trust so they tell him their dog secrets

He can also try to recruit gumball in some missions

Title: Re: Calling Cat-22
Post by: Tannhaeuser on July 09, 2016, 02:38:23 PM
Calling Cat-22! is a series of shorts starring a secret agent feline who reluctantly goes undercover to study the hidden lives of dogs. It was produced in 2007 for Cartoon Network's "Wedgies" project, in conjunction with Turner Studios. You can still catch it on the air occasionally, even today. Writer/creator: Matthew Schwartz.

Note: I contacted the content designer in person on his "Adobe Behance" and tell me in private message that FusionFall Legacy looks like a cool project and he will be delighted to play when it could accessible to the general public. It's the same one who gave me this image that you can see in the screen.

That's very cool, Lohaengrinn.  You should ask him for us (or at least for me, since it has been driving me buggy) who the voice actors were who played Percy, Andrew, and most especially our friend 22 (I know Gato Primo was played by Garrett Fisher and Guthrie by David Markus).

I had seen pretty much all of those pictures before, most of which are on the Calling Cat-22 Facebook page.  There's also this one, which was Matt Schwartz's earlier depiction of the Cat-22 gang:

(http://vignette2.wikia.nocookie.net/boomerang-from-cartoon-network/images/4/41/Matthew_Schwartz%27s_Original_Sketches_for_the_characters_of_%27Calling_Cat-22%27.jpg/revision/latest?cb=20150522115559)
_______________________________________________________________________________________________

His missions can involve gathering info on Dukey and Courage and trying to gain their trust so they tell him their dog secrets.

He can also try to recruit Gumball in some missions.

I'd love to see someone (besides me) write up those ideas!  In the original Calling Cat-22 shorts, while the cats are all delusional, the dogs are all about as bright as a mummified firefly.  I kind of think that maybe a more fun dynamic for the dogs would be something like this (https://www.youtube.com/watch?v=3eWUiJyqPvY).
Title: Re: Calling Cat-22
Post by: Cryoprime on July 09, 2016, 02:55:02 PM
His missions can involve gathering info on dukey and courage and try to gain their trust so they tell him their dog secrets

He can also try to recruit gumball in some missions
Haha Dukey and Courage are definitely too small to fall for Cat-22's disguise.
Title: Re: Calling Cat-22
Post by: Tannhaeuser on August 03, 2016, 07:07:46 AM
I regret to say that our friend Lohaengrinn (http://www.forums.fusionfalluniverse.com/index.php?action=profile;u=617) has discovered some sad news, that may just tip the balance against our seeing the long-suffering Cat-22 in FusionFall Legacy:

Quote
…I’m disappointed to tell you that Cat-22 can’t be in the FusionFall universe. This is because Matthew Schwartz [the creator of Cat-22] told me that Cat-22 belongs not to him and not to Cartoon Network, but to the Wedgies project. The Wedgies project had a name, which he didn’t remember; the Wedgies project doesn’t exist anymore, so Calling Cat-22 belongs to nobody… sadly.

The production company that actually made the Calling Cat-22 shorts was apparently the Atlanta-based Turner Studios. It did a lot of work for CN and for Turner South, so it seems likely that it was a division of Turner Broadcasting, although it seems to be defunct now.

Of course, as the DevTeam has stated before, legal considerations are NOT a determining factor as to whether a show will be referenced or not in the game, but I felt it would only be candid to bring this information, for what it is worth, to the team’s attention.
Title: Re: Calling Cat-22
Post by: L0rd on August 03, 2016, 08:19:22 AM
I regret to say that our friend Lohaengrinn (http://www.forums.fusionfalluniverse.com/index.php?action=profile;u=617) has discovered some sad news, that may just tip the balance against our seeing the long-suffering Cat-22 in FusionFall Legacy:

Quote
…I’m disappointed to tell you that Cat-22 can’t be in the FusionFall universe. This is because Matthew Schwartz [the creator of Cat-22] told me that Cat-22 belongs not to him and not to Cartoon Network, but to the Wedgies project. The Wedgies project had a name, which he didn’t remember; the Wedgies project doesn’t exist anymore, so Calling Cat-22 belongs to nobody… sadly.

The production company that actually made the Calling Cat-22 shorts was apparently the Atlanta-based Turner Studios. It did a lot of work for CN and for Turner South, so it seems likely that it was a division of Turner Broadcasting, although it seems to be defunct now.

Of course, as the DevTeam has stated before, legal considerations are NOT a determining factor as to whether a show will be referenced or not in the game, but I felt it would only be candid to bring this information, for what it is worth, to the team’s attention.
I mean, if the studio is currently defunct that could give a little extra light to a Cat-22 appearance despite the unlikeliness of it. 

What I meant by on the fence before, I meant in a way that if he was added I wouldn't mind at all and would be happy with his inclusion, but if he is never going to be added, I can understand why not.
Title: Re: Calling Cat-22
Post by: Tannhaeuser on August 03, 2016, 08:38:14 PM

I mean, if the studio is currently defunct that could give a little extra light to a Cat-22 appearance despite the unlikeliness of it. 

What I meant by "on the fence" before, I meant in a way that if he was added I wouldn't mind at all and would be happy with his inclusion, but if he is never going to be added, I can understand why not.

Well, I also can understand why the DevTeam would prefer to bypass the difficulties entailed in bringing Cat-22 to FusionFall Legacy.  The technical obstacles are formidable, rather more so, I think, than the legal obstacles (even if those were being considered by the team).  And, to be fair, I suppose not everyone loves the Cat-22 shorts as much as I do.

I shall at least continue hoping for a plausibly deniable beanie with floppy doggy ears, as a memento of everyone's favorite undercover feline shlimazl
Title: Re: Calling Cat-22
Post by: Hammerman68 on August 04, 2016, 01:22:46 AM
Well what usually happens to a company that goes south is what they own is either given to a partner company, sold, or free for anyone. What I mean is since the company that has the trademark or ownership no longer exists doesn't that mean it's free use? Since no one can sue you for using something from a company that no longer exists
Title: Re: Calling Cat-22
Post by: Tannhaeuser on November 26, 2016, 05:51:24 AM
Okay, who quoted this on Wikipedia? Dudes, this isn't a valid reference!
Title: Re: Calling Cat-22
Post by: JayTheKid on November 26, 2016, 11:22:35 AM
Okay, who quoted this on Wikipedia? Dudes, this isn't a valid reference!
Wait, someone did??
Title: Re: Calling Cat-22
Post by: Tannhaeuser on November 27, 2016, 02:23:46 AM
Okay, who quoted this on Wikipedia? Dudes, this isn't a valid reference!
Wait, someone did??

Yes, someone actually did.  Not to worry now, though; looks like Wikipedia has deleted the entire article for having no reliable references.
Title: Re: Calling Cat-22
Post by: JayTheKid on November 27, 2016, 11:40:07 AM
Okay, who quoted this on Wikipedia? Dudes, this isn't a valid reference!
Wait, someone did??

Yes, someone actually did.  Not to worry now, though; looks like Wikipedia has deleted the entire article for having no reliable references.
That's interesting
Title: Re: Calling Cat-22
Post by: coolbeans on November 27, 2016, 01:50:45 PM
Neat, +1 support. I've never seen the show but I'm swayed by 22 being a gesture towards Mr. Schwartz.
Title: Re: Calling Cat-22
Post by: Poppleworks on November 27, 2016, 03:01:33 PM
Neat, +1 support. I've never seen the show but I'm swayed by 22 being a gesture towards Mr. Schwartz.
The five episodes are linked in the OP. Really wonderful piece of animation.
Title: Re: Calling Cat-22
Post by: Tannhaeuser on April 20, 2017, 07:05:02 PM
You know, I'm gonna bump this so all the new people can see it.

Cat-22... a character whose time has come.
Title: Re: Calling Cat-22
Post by: TheFVguy on April 23, 2017, 11:19:45 PM
Pretty sure that Dog Ears hat will become reality thanks to Calling All Designers! (http://www.forums.fusionfalluniverse.com/index.php?topic=6164.0)
Title: Re: Calling Cat-22
Post by: BronyPonyDude on April 23, 2017, 11:57:39 PM
You know, I'm gonna bump this so all the new people can see it.

Cat-22... a character whose time has come.
I want Uncle Grandpa just as much as you want Cat-22.
Title: Re: Calling Cat-22
Post by: Tannhaeuser on April 24, 2017, 07:42:46 AM
You know, I'm gonna bump this so all the new people can see it.

Cat-22... a character whose time has come.
I want Uncle Grandpa just as much as you want Cat-22.

To be candid, I have a feeling (rather like Hector's feeling that Troy was bound to fall) that you are much more likely to see your desire realized than I am to see mine.  There is a lot more material to work with in the case of Uncle Grandpa than there is with Calling Cat-22. And didn't Virt actually do an Uncle Grandpa sketch?
Title: Re: Calling Cat-22
Post by: superxander10 on April 24, 2017, 07:16:06 PM
AWESOME! +++++++++++++++++++++Support, I used to watch that series somewhere before or after Robot Boy..
Title: Re: Calling Cat-22
Post by: Tannhaeuser on August 02, 2017, 07:41:12 PM
Bump.  Because, why not?