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Topics - AGTRigorMortis

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FusionFall Retro Discussion / Fusionfall Legacy vs Retro question
« on: February 09, 2019, 04:23:17 AM »
I have a quick question to ask everyone, I don't know what kind of progress is taking place in the development of Fusionfall Legacy, other than the odd screenshots posted on the Twitter page, showing that Legacy will have vastly updated graphics compared to the original

but which is going to be better out of Legacy and Retro overall? can this question be answered now?

I've made suggestions on what side quest I think could be added to Fusionfall Legacy
and I'd love to see people make corrections or add suggestions to improve my suggestion, or make a constructive criticism on why it shouldn't be done if they disagree.

My suggestion was based on an old CN TV series called 2 Stupid Dogs.
but also combining it with an old childrens fable about the boy who cried wolf.

and I'm sure there are plenty of other mission suggestions similar to my own with regards to Fusionfall Legacy, people want more missions than the original had. It is based on an MMO after all.

Off Topic / Fusionfall Retro question
« on: January 21, 2019, 03:44:46 PM »
What's everyone's favourite aspects about the game?

the story?
graphics? (although very outdated by todays standards)

Me? being immersed in an imaginary world has something to do with me liking the game I guess.

I am unsure how long the game is going to last however.
I'd like it to still be around for future generations to have their turn in both Retro and the remake Legacy
but nothing good lasts forever and a lot of things could result in Fusionfall Retro being terminated, finances, cease and desist from Turner, disasters etc.

Just the mere fact that humans are mortal gets in the way of things
even if scientists found a cure for aging, you'd have a pseudo immortality, not a real one.

Off Topic / Account deletion option, is this viable in the near future?
« on: November 10, 2018, 06:21:56 PM »
Ok I might be in the minority wondering this one, but is there any chance of making it possible to delete forum accounts?

Now that the past of Fusionfall Retro is out I have no further reason to be on here. Most of the relevant questions regarding Fusionfall Retro seemed to be answered.

and really I don't know anyone on here on a personal level, so I was wondering if I could just remove all the account information on here? more specifically forum posts which I don't consider that important? I haven't done anything wrong, I would've been reported if I had done. It's just that I want to move on.

I'd still play Fusionfall Retro and respect the work Womayhem and the others put into the game
But I've had second thoughts about coming here, when nobody on here knows me personally.
That's the very reason I closed my Twitter account recently.

FusionFall Retro Discussion / Fusionfall Retro
« on: October 04, 2018, 11:25:24 AM »
So a lot has been happening since I've been off this forum.

the past of the game is out and I saw both the feeds on the official fan Fusionfall Twitter page and a video showing the recent changes to the game.

Is it complete? is there anything else left out now apart from patching glitches people report and maintaining the server? or can we fight Lord Fuse?

I know that you can get missions off Blossom in Sector V past now
I've not logged into the game recently, but I have seen a trailer plus a video showing this.

This forum has netted 124776 total members, nice!
How many are active on the game at any given time? a couple of thousand perhaps?
I admit I did overestimate the popularity of this game, still there are a lot of humans on this planet.
7 billion, although not everyone can afford a computer and not everyone is competent or old enough to use one.

I have a quick question regarding Fusionfall Legacy

is it going to have leaderboards? with statistics such as kills, assisted kills, taros collected, taros spent, crates collected, crates sold, nano revives, times being KO'd, deaths (and used resurrect ems), how many vehicles purchased, how many times you've visited each sector etc?

would be awesome if you ask me. :)
that way we'll be able to tell who farmed the most loot.

FusionFall Retro Discussion / Fusionfall Retro online beta question
« on: August 08, 2018, 08:45:06 AM »
Should I make a permanent character and just grind taros whilst I wait for the past to be added on later?

I'm concerned that our avatars will be wiped and then we'll have to redo our progress again.
That's one reason I haven't kept hold of a character and just started over and over again for the fun of it.

I don't want to grind for taros if I end up losing it all due to certain changes made to the server.
It's something that's been pestering me for a while now. Any thoughts?

If you had some time machine to travel back to the past and undo past events, would it be cool?

give your reasons for and against.
Other than the grandfather paradox problem
let's talk about hypotheticals here.

To me it would be handy, but I also worry about how my future would've been had I undid some past events in my own life. You see the problem with rewriting history is it would change the future forever, if you're unable to predict what would change then that is not a good thing.

and if you were only able to go to the past a limited amount of times
you better be extremely careful what you did change about history.

I believe Time Squad had this problem in their cartoon show, and they were careful for reasons mentioned above.

Anyone trying the beta of this game on Intel integrated graphics? if so, please share your experiences with it here.

I wouldn't expect the best results from that, but I'm wondering how many users here have actually tested the game on such a hardware setup (i.e Intel HD Graphics 620) and what OS they're running. (Windows 7, 8 or 10 etc)

this information would be helpful for other users wanting to play this game.

FusionFall Retro Discussion / Fusionfall Retro
« on: August 06, 2018, 09:11:03 AM »
It appears that the future zone with the KND treehouse is accessible in the new beta release of Fusionfall.

apparently you can only go up to level 4.
and you can run this in fullscreen with the resolution matching your monitor.

Server seems pretty stable, other than the alleged collision detection problems another poster mentioned.
I'm able to equip items without the game crashing on me.

I've got to say the results are impressive so far.
For a fan redeveloped game this is turning out to be very good.
When the past zone is added on then that's when the real test begins.

Off Topic / Pokemon and saves
« on: August 02, 2018, 10:32:30 AM »
When does saving a game become cheating?

Personally, I think normally save states would be cheating, like on numerous emulators and their ROMs that were created and even ported to newer gen consoles over the years.

But I'm just not sure what to think about this in regards to Pokemon, especially in situations like before legendary encounter. The fundamental issue with the original games from gen 1 is that legendaries would only appear once, and on top of this if you were using any sort of pokeball other than a master ball, they had a probability based success rate, the lower the health of the wild pokemon the higher the chances, the same is true with status changes

but the thing is even with an ultra ball it's not guaranteed that you'll successfully capture the legendary first time. Mewtwo would be on level 70 and Zapdos, Moltres and Articuno would be on level 50.

I also find that it sucked that you only got 1 masterball and you were either forced to use a save state, or buy ultra balls for the other 3 legendaries in the game and try your chances.

That's not a skill based system, that's a gamble and that's part of the reason why I think everyone used saves before legendary encounter to play Pokemon. Cheating or not, the obstacle wasn't exactly fair to begin with.

I'd rather RPG's not have these sort of mechanics where you either try your chance or not ever get a chance to get that item or character ever again unless you start the game from scratch. So I hope this doesn't get implemented into Core RPG in 2019, I'd rather legendaries keep appearing, but with a rare spawn rate, until the day you finally manage to capture them.

Off Topic / Favourite Cartoon Network characters, who has one?
« on: July 30, 2018, 02:40:46 PM »
Who has a favourite Cartoon Network character? even from childhood in the 90's when What A Cartoon started.

Me? I don't know who is the best of the best and I don't want to state it without inadvertently contradicting myself later on upon forgetting who I said was the best in the past, I would say Ed Edd n Eddy are definitely up there, but there are so many other great and funny ones.

Carl and Johnny Bravo are funny, Johnny Bravo would do a lot of stupid things, but he is a likeable character even though he can be a jerk at times. And when he isn't in politics he's almost harmless, save from a few exceptions, like when he had his own friend Carl locked up. Whenever he tried to cause trouble he would often get the tar beaten out of him. But Johnny is that mentally challenged you could almost consider him innocent, even with the misogyny accusation thrown in when he harasses women for a date.

And in the season 4 episode 10 when he was a teenager in high school, "The Time of My Life", you begin to see why Johnny behaved the way he did, he was making up for lost time. :) I consider it a sort of a deep episode, am I the only one? probably not.

I liked how each character had a life story to tell, something you wouldn't normally expect in kids TV shows.
Courage the Cowardly Dog had a history behind him as well, like when Muriel adopted him after a troublesome "puppy-hood", of course it was told in the intro, but there was an episode based on Courage's history too.

Anyway have your say, I won't bite. :)
this is a light hearted conversation, the opposite of the Pokemon Lets Go rant I made earlier.

Off Topic / Pokemon Let's Go
« on: July 30, 2018, 04:24:16 AM »
Ok, I have to mention this because this is something that's been bothering me recently, and it's about Pokemon Let's Go Eevee and Pikachu.

First, from what I've discovered about it, they're getting rid of random Pokemon battles.
This to me isn't a good game change, if anything it's breaking the game and cannot be considered a legitimate generation 1/kanto remake by any stretch of the imagination.

So basically Game Freak got rid of Pokemon random wild battles because there were fans asking for them to be removed? they must have been a minority, because there appears to be a lot of other people who disagree with a change like this and I'm one of them.

they got rid of them because of what? that people were too lazy to use repel or escape rope? fantastic job, only one problem, and it's a big one, how do you grind for XP and make your Pokemon stronger without wild battles? trainers? not if the trainers were already beaten and not repeatable you can't, until you get to the rival and Elite Four that would be impossible. So thanks Game Freak for defeating the entire point about what makes an RPG game, level grinding.

catching Pokemon for XP? that's a bad mechanic, because what if it's a Pokemon you already have? do we need to literally catch 100's of the same Pokemon I already caught just to level up our Pokemon now?

I admit I was excited initially about this game being released, but not anymore. Now I'm left with disappointment and also anger at the stupidity of the fanbase who supported it. It appears they're appealing to casuals who play Pokemon Go on mobile now, and not people who actually want a legitimate new instalment of a main series Pokemon game.

I cancelled my preorders of these games because of this.
Never again will I support this company until they learn that you can't just keep changing the rules/core mechanics of a game and expect it to be a good thing. Rules are not meant to be broken, they're meant to be obeyed.

Suggestions / Fusionfall Legacy suggestion #2
« on: July 24, 2018, 11:22:56 AM »
I have a 2nd suggestion for a side quest for Fusionfall Legacy, don't take it too seriously, I'm ok if it gets dismissed but I ask that this thread at least be read and taken the time to consider first.

I've already made 1 suggestion for a side mission, love it or hate it I don't care. but as a fan within the community I feel I have a responsibility to help the developers with some concepts or ideas which could help them improve the game.

This side mission would be based on Powerpuff Girls and Samurai Jack characters, and it would be called Boogie Lites.
it would be a mission based on a Fusion counterpart of Boogie Man, who wants to install a new glitterball into orbit around the sun and partially block its rays while providing the disco effect to Earth's inhabitants, like the original Boogie Man did in the TV series, but this time has fusion demons helping to protect him.

the mission would be picked up from Demongo from Samurai Jack, who explains how the Fusion version of Boogie Man spawned, it is because ever since Boogie Man's defeat and death by the Powerpuff Girls, Demongo had stole his essence and briefly used him in a battle against another warrior, but before he could use Boogie Man to defeat him, undead Boogie Man was captured by Fuse's army for cloning, and Fusion Boogie Man was created in an infected zone.

it is the job of the video game playable character and the guide to prevent the sun being blocked by the new disco ball, or Lord Fuse would have a stronger army who can thrive in darkness for eternity.

Upon completing the mission, the original Boogie Man's soul is returned to Demongo
and the player is awarded loot for doing Demongo the favour in exchange for his help defeating Fusion Boogie.

Anyone in favour of this side quest being added or not?
and what kind of loot would you suggest should be granted to the player for completing the mission?

Edit, I forgot to add the plural to the mission name.
as the PPG TV episode Boogie Frights which the name is inspired by, was a pun on the song called "Boogie Nights" from Heatwave

"lite" is referred to as something lesser
hence why I've used that phrase in the mission name suggestion. :)

if Fusionfall Retro and Legacy are released and don't get taken out by Turner/CN, but in the unlikely, best case scenario, the company endorses the games so much that they'd be willing to hire the development teams.

What then?
could we expect to see console ports of the games in the future?
and how long would the MMO's be around for after they're finished and released?

Personally, I wouldn't mind seeing this ending up on Nintendo Switch and becoming crossplay with PC, but this is unlikely to ever happen, even if Turner/CN does not send cease and desist letters to the dev teams. I'm betting others would think that would be very cool and would like to play this on their handhelds, but over a WIFI connection of course.

I'd hope at the very least they would add support for Switch Pro controllers as Steam already had done. But given that they wanted Retro to be like the original but with bug fixes, it looks like it'll only be supporting Microsoft Xbox controllers or the like which were supported by the game at the time.

Suggestions / Fusionfall Legacy suggestion.
« on: July 23, 2018, 12:40:22 AM »
Forgive me if this seems random or even idiotic, I haven't had any sleep and been awake all night, sometimes I can suffer from insomnia, too much caffeine probably lol

But I have a suggestion to make for the Fusionfall Legacy remake and all those involved in its production, and it's based on the old fairy tale of the boy who cried wolf story.

Is it a good idea or even possible to add a mission based on this as a side quest? perhaps with some rare loot such as armour aesthetics and perhaps a weapon?

The story should be based on a Cartoon Network character who investigates problems that have been occurring in a farm, and claims about livestock going missing due to some incident which has been causing some sheep to disappear.

However, before the investigation is initiated and before the claims of the disappearance of livestock happened, there should be a troublemaker who tricks the village people with a lie about a wolf eating their sheep, and on the 3rd time, the sheep actually do go missing, but are caused by a Fuse wolf monster, not a regular wolf. The boy attempts to convince the village people that a wolf ate the sheep but they all think he is lying and so ignore him until the next day when they discover the sheep are all gone.

That's where you (the player) come in, you are asked by the boy in desperation to investigate what took place at the farm, and when you find the Fusion Wolf's lair, you are then required to defeat him to save the village from harm. Only then do the village people start to believe the unfortunate young boy, but are then quick to inform him that compulsive lying does not pay.

Anyone like my suggestion for a story mission exclusive to Fusionfall Legacy? or do you think it's unnecessary? crazy or what? it's not an original story, but I thought having this based on one of the important fables to teach kids morals is pretty awesome. :)

Edit: as for the wolf, Fusion Wolf should be a replica of Big Bad Wolf from 2 Stupid Dogs, as that would fit the CN verse more than any other wolf character within their franchises in my humble opinion. He initially gets accused of causing the disappearances of livestock, being a wolf, but asserts that a strange duplicate of himself was going around and eating peoples livestock, and only the player character and the guides know the real reason why and how that happened.

when you beat the mission, you should be awarded rare loot and taros (if they would even exist in Legacy). As well as access to Red's neighbourhood and the creepy candy house where the old witch lives. :)

 I'd love to see more suggestions from those who like or agree with this and if you have anything to add.
A bit of a dark story for a kids game, I know, but at least the gory violence would be hidden/censored. ;)

One rare loot suggestion I've came up with is an enchanted amulet which gives you a small chance to defy death in battle and only replenish 50% of your maximum health. Made by the old witch from the candy house.

And it can only allow you to defy it once per battle and should have some kind of cool down timer where it needs to recharge itself after narrowly defying death, which takes 10 real life days. Best saved for a boss fight kind of item. But I'm not sure about it, and ultimately I want the developers to decide that.

However if they add it, they should make it incompatible with revive nano's, meaning you can either use the amulet or a revive nano, but not both, that would in my opinion make the gameplay balanced. as for item name, I've thought of one already, Witch's Curse with a note saying "my enemy shall be your enemy", implying the witch dislikes Lord Fuse.

as for aesthetic items, that's easy, a cape with a picture of Little Dog's bone, or a 2 Stupid Dogs logo. :)
that's it for now, I'm done editing. I hope you all have a pleasant summer and life.

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FusionFall is a registered trademark of the Turner Broadcasting System. FusionFall Universe, FusionFall Legacy, and FusionFall Retro are in no way affiliated with Turner Broadcasting or any of its subsidiaries. The FusionFall Universe team claims no rights to anything owned by Cartoon Network, Inc. whether it be shows, sounds, game assets, etc. We have no intentions to infringe upon the exclusive rights to the content belonging to Cartoon Network featured within our network of sites. FusionFall Legacy and FusionFall Retro are fan recreations intended for the preservation of the closed down MMO game, FusionFall.