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Messages - V0ltzz

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1
FusionFall Retro Discussion / Re: SOME NANOS NEED TO BE IMPROVED
« on: January 19, 2020, 06:49:04 PM »
We're gonna stray away from changing the powers outright of the original 36 Nanos. With their setup, every single power is represented 3 times, with all 3 Nano types. We may be interested in changing some of the powers that don't really see use, but we'd like to keep everyone's powers intact. We'll also probably stick to the original designs for all the Nanos, as there's not really a need to change them outside a couple of touch ups here and there. We could iterate and iterate, but honestly I would see that as a bit of a waste of time.

Oh, so you are saying that you aren't going to change the powers to a separate power but might consider changing what the powers do?

That's exactly right, we don't really want to shake up the order they already established. It's also a bit of a pain to get new voice lines lol.

I have an idea to improve Recall, how about if it isn't set to a recall point, it instead instantly teleports you to the resurrectem of that zone (as opposed to the nearest one as sometimes you can end up somewhere worse)? This could be useful outside of infected zones too, giving Recall Nanos a use outside of infected zones. Also the 20 seconds you wait after clicking the warp away button feels really long and awkward for some reason.

I also really want Sleep to become a useful power for the sake of my boys Swampfire and Megas, but can't think of anything off the top of my head for that yet.

Saw it said somewhere else and it sounded like a pretty good idea for a change to sleep, basically it still puts enemies asleep, but the first initial hit used on them while they are asleep, will deal 3x the damage and wake them up, could even be comboed with something like leech or damage to boost their effectiveness or just simply increase the damage of your next basic attack

2
FusionFall Retro Discussion / Re: Community Feedback #1
« on: January 18, 2020, 11:59:02 PM »
Speaking personally, I'd love nothing more than to see Generator Rex and Zak Saturday added back into the game (and their other characters). I would also love to see more areas built upon currently existing locations, such as Foster's Interior. I really hope one day we could explore even more of Fosters or go into Charles Darwin Middle School

I believe the fosters interior is going to be where the ďdungeon/raidĒ system is going to implemented, so only time will tell for that :)

3
FusionFall Retro Discussion / Re: Nanos under specific guides
« on: January 18, 2020, 09:18:25 PM »
I dig the idea, gives further incentive to do all guide missions

4
FusionFall Retro Discussion / Re: Luck nano
« on: January 16, 2020, 02:18:24 AM »
Honestly, thats what the egg finder ability should be changed to, knowing where eggs are around you is utterly useless so this would be more useful

5
FusionFall Retro Discussion / Re: Community Feedback #1
« on: January 13, 2020, 07:42:08 PM »
Iíd love to see a progressively elevating difficulty type of dungeon that gets more difficult and challenging the more you advance, and the rewards as well get better, I feel like making it groups only and having a leaderboard for fastest times could raise the stakes too. In addition, I above all want anything just want Hookslice Hills, more KND items and especially more KND villains (NPC and mission wise) there are so many and only so little in game! (Ex: common cold, grandma stuffum, wink and fibb, cuppa joe, the boss, count spankulot, knightbrace, king sandy, cree, and of course the delightful children and so much more!) The second part of my wants is more biased because my favorite CN show is KND, but regardless! Oh and more roaming bosses would be lovely, makes the world feel more lively. Happy to see a thread like this open for discussion, more community to dev interaction is always good  :)

6
FusionFall Retro Discussion / Re: Who do you think the 2 new Nanos are?
« on: December 24, 2019, 04:02:12 PM »
Given that flapjack is Adaptium and Johnny is Cosmix, at least 1 of the two new ones will probably be Blastons so Iím guessing Dracula and... Cheese

7
Blog Discussion / Re: FusionFall Retro Beta v3.1 Patch Notes Discussion
« on: December 18, 2019, 04:54:13 AM »
Absolutely splendid, love seeing the variation in a winter themed event, differing from last year's knishmas event

8
FusionFall Retro Discussion / Re: Mad, no thanksgiving event
« on: November 30, 2019, 04:10:56 PM »
Perm updates > Temp updates imo

9
This is the best solution Iíve seen on how to make snare better. Definitely a yes from me.

10
I suggest this, it has lists of ultra rare, rare and uncommon items and which monsters drop them, some monster drops are missing but itís mostly filled in: https://docs.google.com/document/d/1vpAruFJHH7P9MheRQdu2_wFbrShFYveCLj9l7MLIieA/edit

11
FusionFall Retro Discussion / Re: How to lay down?
« on: November 11, 2019, 02:27:21 AM »
To access those special emotes you have to, while you're in the game: Hit enter --> Settings --> Game UI --> find where it says "old chat" and select off --> restart your game --> hit enter and find the yellow smiley face --> press the smiley face and select "chill out..." and you'll have three options, to either sit, lie down, or lounge.

12
FusionFall Retro Discussion / Re: Argument: Quick chat needs a new option
« on: October 31, 2019, 09:51:43 PM »
If youíre referring to the chat bug where your text overrides over another and turns blue and you canít type words, then just revert to old chat in the settings

13
FusionFall Fanworks / Re: Flapjack themed boss: Candied island leviathan
« on: October 26, 2019, 07:35:22 PM »
That is absolutely spectacular, great work! :)

14
FusionFall Retro Discussion / Re: How would the expansion be done?
« on: October 19, 2019, 01:28:00 PM »
Huh Iím really curious as to where the new areas would be placed... guess weíll have to wait and see.

15
Congratulations to all the winners! Thanks for hosting the contest Bubbles, was a blast to read and see them all  :)

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