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Messages - spongeboxdouble

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Hey how's it going, I had this idea of what if the original Fusionfall was still open today? This probably has been asked before and really now that it's 2020 and with SU finally over, there's probably alot more room to discuss what would happen NOW compared to when a potential post was made in the past.

How I'm setting this up is with some ground rules:

1.) Fusionfall would be in the exact state it was when it closed down. Meaning all the bugs, economy being exploitable, hackers, lack of a chat censor, etc. Would all be in place. Things like the academy would still happen and everything that was added before the game got closed would still be there, specifically the day of the closure.

2.) The devs themselves apparently stopped making money from it after awhile and lost interest. So if that's true it would still happen in this timeline however, the company would need to protest or try to pitch Cartoon Network a reason to keep the game going similar to what Devan did, which should be considered for these events.

3.) Any possible tie ins or potential brand crossovers like the movie tie ins Fusionfall OG would do could be considered however, it would be easier to not include them since it could be harder to decide which brands Cartoon Network would tie in with or movies during the time the game was up or if they would even would.

4.) Fusionfall being closed would be the narrative going around still on the day of it's closure, leaving the team in a tougher spot in this hypothetical situation. Even if in this scenario, they weren't going to pull the plug to begin with, with it just being word of mouth.

And that's all I can think of, for my idea on how this would of went down I feel like we would need to assume the team was passionate enough about the project or at least saw the potential to make money off it still even after CN stop supporting the project. I feel like with everything wrong with the game with the time, it would take a considerable amount of luck and the team's ability to keep the game up would be at it's ultimate test. Since the team would actively need to scramble together and show a proof of concept as well as show that the bugs in the game can be fixed especially with the potential controversy and while that maybe impossible with their current team to fix the bugs right now and without the lack of resources needed from CN to hire more workers to help, unless they had any other projects or were willing to pay out of their own pocket then they would need to rely on something else...

Pitching the marketablity of the game and the potential it could have, would probably be their best bet. That way they will be able to convince CN to give them the resources they need to fix these problems and allow them to have the tools needed to fix it as well as the motivation. So how would they do this? Simple by showing the popularity of other MMORPGS and show their sales profits as well as the growing popularity of the internet overall, explaining it could be used as a means to market their internet presence or promote their brand in a more interactive way. At least, that's the angle I would assume they would take, I'm not an expert on marketing so maybe there's something better they could do I'm missing especially with this being kinda inconsistent with when the game was closed down.

But there's one issue, the game itself the longer it stays up has a higher chance of controversy rising, especially with a lack of a chat filter getting in the way and the amount of hacking going on. It would be an EXTREMELY hard task to accomplish and server costs rising and the game seeming more and more like a failure it is probably more likely then not CN would just pull the plug on them eventually, due to it not seeming worth the time and effort. But since this is assuming they would be able to keep it open, what if CN gave them the go ahead? While unrealistic, it is worth talking about. So if CN pushed more money into helping the game get fixed up, the first thing they would have to consider is the chat filter not working and the amount of hacking. The team would after planning out what they would do the game and the future of it, would begin working on fixing the bugs first. Since now that they have proper motivation they have all the reason to do so, even more so then in this hypothetical situation where they see the potential in the game and want to act on it. It might be tough considering how rampant it is, but it's more then possible with enough work, especially with Retro proving that it's possible to fix these issues, I don't have a doubt in my mind with probably alot of difficulty they could fix the issues the game had before it's closure.

Secondly, I think with the rise and popularity of their "newer" shows they would probably contiune to keep pushing the newer brands along with newer characters like with the Academy, things like Ben 10, Chowder, Flapjack, Adventure Time, Regular Show, etc. would lead to older characters being left aside due to the older audience of CN being older now and it being alot more profitable to just cash in on the newer brands. Things like Ben 10 Omniverse, Steven Universe, Gumball, Regular Show, Adventure Time, and so on would have representation alot sooner. However, what about the original plans for the game, would they still be added? Sadly, I don't think so, while the ideas seem great you have to keep in mind that alot of this stuff would get in the way of what the pitch to keep the game up was, to promote newer shows and to be more marketable and to cash in. While they could of added the older ideas later, I feel like they would of been changed overall, to fit with this new setting and would have less focus on older characters as it would just be pointless to promote them unless it's something iconic like Johnny Bravo being added where they're recognizable enough to be added without it alienating newer fans. The new fans would definitely have power over the older fans with this.

Thirdly, the question arises what about things like Teen Titans Go or the reboots of the CN series? I think that's pretty easy to explain, I feel like since TTG would be a huge cash crop to the company, even if they don't techincally own it, they would still add them to the game similar to Johnny Test. With the reboots, I think for Ben 10 they would either remove the old Ben replace him with the reboot Ben or just add reboot Ben as his own NPC depending on how much effort they want to put into it. It's also possible that things like the Four Arms nano and Humungosaur one would be changed model wise to fit the reboot contiunity as it would just be easier to promote the reboot that way instead of making brand new nanos of the same aliens for the reboot version. The powerpuff girls I believe would stay the same, with the only difference being their newer missions would be based around the reboot with the girls acting like they're reboot selves then their classic contiunity. That's mostly how I see it since, I don't think they would really need to change much about the girls besides some dialogue and making new missions for them as I feel like the team while with the proper motivation would probably try to take the easy way out with some of this stuff, and to make things less complicated for newer fans would just do small edits and adjustments for the newer shows. Steven Universe I can definitely see being added as it's an incredibly popular show that alot of people love and would bring alot of attention to the game especially with the messages it tries to push. I could keep going but we'll be here all day, I think it's safe to say that most of the newer shows if the team of could think of an organic way to fit them into the story would be added, if not, code items would probably be used to promote them and with the reboots things would just be changed slightly or new missions/npcs would be added to comphensate for the two different versions of the characters.

Finally, I think if the game continued, alot would of changed from the original and it probably would of felt like a different game entirely due to how much would be altered and changed and eventually I feel like the game would become even less profitable over time, especially with it being really old and kinda outdated gameplay wise, without proper graphically and gameplay changes it just wouldn't be possible for the game to stay up in it's current state even with all these changes. I like to think that in this version of events the game would simply be rebooted in a way more closer to the the original which would be the better option over trying to put a bandage on a ran off guy's legs on the street, which would probably lead to older shows getting the boot until later on where they think they could profit off them being included later. Which would probably be the easier route. But in all actuality, I can't see the game being worth it in CN's eyes especially in the state it was in so alot of things would need to go in the team's favor at this point and it wouldn't be worth it in the end.

But what do you guys think? What do you guys think the game would be like if it was still open and how it would do so? Could Fusionfall work in 2020 and how would they handle the newer properties? If I missed something feel free to let me know and I'll be happy to explain myself or correct it when I can!

Okay wow this actually isnt that bad of an idea I'm going to burst the bubble here and say that while sure you may need double the team to do this and it may be impossible to do this and the expansion. Heres an easy fix. DELAY THE EXPANSION AND BUILD UP DOUBLE THE TEAM lol. No joke guys I know this is a big brain moment right here but I really think that if this expansion not only is going to take longer than a normal content update and isnt necessarily going to benefit the community as a whole in a major way (like I was literally arguing before) then dont bother with it right away especially when the community might not even be feasibly big enough for the update to effectively appeal too or the game as a whole.

This community ever since my original post has gotten smaller and smaller as you've said this self and isnt going to be sustainable if stuff like this is continued to be pushed out over things that can actually long term benefit the community and not be monthly gimmicks that arent even attracting even the casuals anymore to a huge enough level. If this expansion is going to effect even those updates and lead to a lack of impactful content in general especially for a small team like yours. Stuff like this while it might take more time will actually benefit the community in the long term and lead to more player activity something that literally most mmorpgs have. This game is just going for a short term mindset over a long term mindset and its killing this game what PC suggested and stated is completely correct and is something that would massively help this game and its community at least stay more stable then maybe a monthly update that will only lead to a month of content which even then is getting repetitive enough people arent even chipping in on that.

Heres the problem right, this community is so mindless in how it conducts its interests that it practically kills the community and any potential new update that could help grow the game. What I mean is that not only is this majority mindset leading to bad actions being made due to a majority thinking their right in a hivemind of yes men that pat each other on the back with every decision they think will work when they dont and just lead to the community and staff thinking that oh I guess since this many people want it it has to be right? Heck, it doesnt help either everyone just mindlessly listens to any idea or thought the staff thinks is right without questioning it. Only for the people who do to be ganged up on by the Fusionfall Staff Defense Force to practically white knight any semblance of criticism directed towards them. The fact posts need to be labelled as unpopular opinions really goes to show how bad this problem has gotten. BIG GROUPS OF PEOPLE AND HIGHER UPS CAN BE WRONG. PERIOD. No giant collect group of people are perfect and no higher authority is perfect either. It's okay to criticize and disagree with them and its especially okay to either not listen to them when in cases like this they have barely no defense against why they're argument is wrong and need to strawman or make up excuses to justify it, going against the norm if necessary is something needed for this community to survive.

And in this case it's pretty obvious this game isnt going to last any longer if we dont reasonably and statistically map out ways on how to improve this game as a community in an open minded fashion without sucking up to a staff members idea on what works or forming a collective hive mind over something and trying to dismiss anyone who goes against it. I know you guys want me to sugarcoat this response and baby you guys over anything I say to potentially prevent anyone's feelings to be hurt. Well news flash, in the adult world where impactful and hard hitting decisions are made, theres no room for babying people around. If you guys want to keep this game alive we need to actually act like adults about it and stop sucking up to each other all the time when clearly this isnt helping the game. We need to be adults about this and come together to actually fix the community even if it means delaying the stuff we want for the things we need and ESPECIALLY if you want this "kids game" to propser, if you guys want to run this game to the ground thats completely fine just dont come back to me or anyone else asking why the games dying or why people arent showing up when the people that are trying to make people aware and help fix these problems are being ignored or dismissed  because of a collective mentality that is running this game to the ground and I know that people are just happy the game is back but this game isnt going to be able to stay from just the people who are happy it's back and even those people are getting bored and leaving. Because this community and game isnt stable enough for it to reasonably survive long enough without more things for players to do, something masterfully suggested on this post.

With that in mind, I got an idea on an excuse why only Sunny and Lil could be in the game but not the others. They're hiding or there missing? I mean why not right, we already have the plot line in game of finding missing characters or just them being missing in general. Maybe the questline can involve helping the two find instruments and delivering them to Dexter to help locate them. In Retro for sure we have a location for where they can be located and an infected Zone for the items and potential boss can be. Maybe a fusion Sunny or Dracula could have coordinates that are needed to locate the rest of the class or the parts needed too. Heck maybe incorporate Albedo into this by having the player be assigned to go seek his assistance on where they can be. I feel like the foundation for there inclusion is already there at this point and compared to other ideas this could be easier to implement later down the road and maybe in Legacy if all this can be applied to that too.

FusionFall Retro Discussion / Re: Where's Wilt head stitches?
« on: November 23, 2019, 12:15:03 AM »
Ah okay that makes alot of sense, honestly though I don't really see the reason to perfectly line up with the art especially when it's pretty off model to the character anyways. I know Fusionfall Retro is more or less it's own contiunuty however, alot of things seem to carry over from the shows into the games and even if it doesn't, there's really no evidence to suggest this didn't happen.

HOWEVER, in the original movie that introduced Wilt's child, Wilt's explicit backstory describes Wilt being brutally damaged during a basketball match resulting in the scars, something criciual to his character and something that physically leaves him in the state he's in. While sure the stitches are sort of there? In the art itself it's incredibly inconsistent since in game it's only represented by lines, NOT stitch like marks Wilt is suppose to have not only in the show and in the art you've given. Again this is only really a minor nitpick however, it sort of seems inconsistent at best especially when the line/stitches in the art are actually visible to the viewer compared to the in game model where it is incredibly hard to see the lines shown there, not the stitches. Attention to detail in the case, is incredibly helpful and nice to have for big time fans or just in general to give a sense of care and compassion to your audience even if it's indirectly. It's a similar, not exactly the same but similar case to the Dexit controversy with Pokemon SwSh, where people are complaining the textures lacking detail or up to par quality is just off putting. Especially, when in this case Wilt's design is cricual to his character as shown by a summary posted by the Imaginary Friends Wiki: Quote, "In "Good Wilt Hunting," his history is revealed. His creator, Jordan Michaels (a spoonerism of Michael Jordan, a famous star basketball player), wasn't very good at basketball, so he created Wilt, who, when created, had a left arm and eye exactly like his current good ones. With Wilt's help, Jordan became unbeatable. For a whole year, they were unstoppable. However, a jealous boy created Foul Larry (a double pun on former Boston Celtics star Larry Bird, and the penalty known as a "foul" in basketball) a giant with a basketball head. Jordan and Wilt faced off against them, and they were ahead 48-47 until Larry went in for a final shot. Wilt was ready to defend, but Jordan was right under Larry when he jumped. Wilt, setting aside the victory, rushed in and pushed Jordan out of the way just as Larry came down, saving Jordan's life, but crushing Wilt's left arm, leaving it the length it is now. The ball went through the basket and knocked his left eye, bending it into its current shape. (It is still unknown how he got his scars, but they may have been acquired on his journey for a place to stay which ended up being Foster's.) Jordan was so upset about the loss, that Wilt, distraught, ran away. It wasn't until Stats, the score keeper, told Jordan what happened that he went to look for Wilt, but all he found was the wristband from Wilt's broken arm." (Source:

Again it isn't too major of a change, especially when I'm really just asking for the head stitches even if all the stitches in general should be there, so I don't see something as minor as this really being something worth withholding when it's something even the original model, while differing from the in game art added. I could probably go on about how trying to line it up to the original art when it's inconsistent anyways isn't the best choice to base new models on, however I think you get the point. (Plus I mean seriously, the whole post was really a joke, I mean sure now I'm giving it a serious response since it seems like you guys are taking it seriously but even then I didn't even think of the reason above until you guys responded the way you did LOL)

FusionFall Retro Discussion / Re: Where's Wilt head stitches?
« on: November 22, 2019, 11:50:48 PM »
*Stewie edits my post, to try to warn me about something pointless.*

OKNO LOL, jokes aside, in all seriousness any chance they will ever get fixed? It's a little jarring that during the shift from the old model to the new one everything was improved excepted Wilt's head stitches which just sort of vanished during the change.

FusionFall Retro Discussion / Where's Wilt head stitches?
« on: November 22, 2019, 10:58:30 PM »
It's pretty self explainatory where <<Do not swear or imply swears, LOL NO>> is my boy Wilt's head stitches? <<Disrespectful content, k.>> it's like two stitches on his head, any chance they can be added? LOL <<Stop editing my posts Stewie this is clearly a serious matter, love Sogeking>>

Here's an image for reference:

FusionFall Retro Discussion / Re: Argument: Get rid of crates
« on: November 14, 2019, 10:04:37 AM »
I never actually "personally attacked" you dude, your just making an excuse to disregard my argument especially since thats just ignoring most of everything I said and trying to falsely generalize it into something it isnt. If your talking about the terms you might not understand part, that was a joke leading into my point not a personal attack and I apologize if you took it that way even if the LOL and XD made it abit obvious I was joking around.

Secondly yeah I mostly did while I worded it weirdly I do disagree with you guys in some areas and I agree in other areas however the fact you guys had to make up some fake argument I didnt even make just makes this laughable to say the least.

Thirdly, again way to assume I'm upset dude heads up btw I'm not going to get upset over some internet argument that's just a blatant assumption that and yeah by attacking I mean starting pointless semantics over something I didnt say that stems from blatant arrogance and again is just an excuse to argue or "attack me" for past transgressions at least from how it comes off.

Finally, yeah no glad to see the option can be done hopefully soon since itll be easier for grinding and overall for the community in terms of conviency! Thanks for the discussion and have a good one!

FusionFall Retro Discussion / Re: Argument: Get rid of crates
« on: November 12, 2019, 11:18:33 PM »
How so? I'm pretty sure if it's the reason you quoted I've already debunked it, unless I'm missing some context here.
You are missing context. When you open a crate, an item is randomly selected from all possible items in that monster's drop pool with every item having an equal chance. Crate rarity is factored in after that to determine if that item is "valid," with a higher chance of being valid for higher rarity crates. If it fails, more attempts are made until it is successful.

The order of operations here means there is no simple "x% chance to get this item." A system that you are describing would mean changing this entirely; each item would have a specific chance of dropping and a theoretical maximum amount of times you would need to kill a monster to get a specific item. The system in place means that the odds are stacked with each other, which makes for a higher effective rarity without needing to set comically small percentages on drop rates like what happened initially with the Solomon Hat.

Heres the issue though I'm not saying ditch the system entirely, just skipping the process of opening the crate is the issue especially in mass amounts, instead of just doing the ultimatum your suggesting something that ignores the factor of crates only really being an issue due to how time consuming it is to go and open each one or delete them all one by one, you could theoretically still have crates just they automatically skip ahead to after their opened in the inventory like the game practically forces you to do via opening them heck, realistically just by quickly loading each crate opening upon opening the inventory or in the background like how it loads the map in the background the crates still exist in the code of the game however they open automatically for the player making them to someone not paying attention wouldnt even realize they exist. I dont see how Auto opening crates and just giving you the item in the inventory directly leads to this whole condum of the loot system being completely turned over its head when the functions of crates opening, loading things in the background and like you seem to suggest opening them all at once are already implemented or can by your meaning be opened. I'm going to put this in terms you probably cant understand right but in an attempt to argue against me, you falsified an argument I didnt make disregarding my own argument out of pure arrogance and instead of accepting that your own false interpation of my argument is inaccurate to my actual argument your instead continue trying to debunk an argument I never made, which is blatant if you actually read or understood my point.

However, I can see now this is just an attempt to one up me out of pure arrogance LOL heck you guys are acting like I'm disagreeing with you while my ACTUAL argument is agreeing that we need a better way to get around opening crates its like you guys didnt even read it and just mindlessly went to attack me LOL

Secondly regardless of them being a staple that doesnt mean it isnt a problem a stable of Bethsda games are how broken and glitchy they are on release but that doesnt mean its automatically good now because its something that's a tradition. Heck, from a developmental stance the RNG aspect still will exist we just wouldnt need crates anymore due to it automatically opening something that lore wise if you have to explain to me without it being explicitly stated or really being of much importance shows how little they matter story wise and with the explanation given can just be retconned like how the SCAMMPERS "stable" routes of transportation where retconned or fixed into adding a new route. A sound effect wouldnt be needed and isnt even necessary to this argument because not only does just clicking on the menu tells you the rarity of each item which is with the system of crates is inconsistent considering gold crates something below crystal crates have the more rare URS not crystal crates making determining the rarity based off crates alone inconsistent and sloppy to say the least.

FusionFall Retro Discussion / Re: Argument: Get rid of crates
« on: November 12, 2019, 09:22:23 PM »
How so? I'm pretty sure if it's the reason you quoted I've already debunked it, unless I'm missing some context here.

FusionFall Retro Discussion / Re: Argument: Get rid of crates
« on: November 12, 2019, 07:23:32 PM »
No that's not it at all lol, were arguing the process of crates or just opening them is annoying not that we want no drops at all if that's what your trying to say heck, crates themselves are pointless especially determining if an item is rare or not due to the fact by clicking on an item you can see by its rarity portion of the items menu if it is rare or not, making the fact crates can determine whenever or not theyre rare via color worthless heck URs that are more rare then normal URS come in gold creates of all things rather than the crystal ones that are suppose to show that you got a high end item making it inconsistent anyways.

 Heck, I'm not entirely sure if just removing crates and just having monsters drop the item directly or just adding the option to manually chose in mass which to open or delete crates like the move feature of Pokemom boxes or the option to just open them all at once is going to heavily effect drop rates when it's only an extra measure that isnt warranted into gaining loot when it's clearly made unnecessary by a feature already in game that isnt as tedious to check. Finally, if crates are so necessary why do we need the option to check the menu to see if theyre rare or not anyways? Because compared to creates this is something you can check on the fly in game even after opening a crate something that just as a source of information isnt permanent and is only there to determine if it could emphasis on could be rare from when you first get it and not after you open it. Unless you have an extensive guide or look it up which would also be unnecessary due to the menu displaying its rarity, your probably going to forget how rare it is without checking the rank or looking it up.

FusionFall Retro Discussion / Re: Argument: Get rid of crates
« on: November 12, 2019, 12:18:57 PM »
Yeah I mean crates dont really add much besides just waste time opening items, which isn't really helped too much by how long it takes to click or drag items to either open or throw them out. It would be better if they either could be selected in mass like Pokemon on the move option of the pc or just ditched all together for further convience.

FusionFall Retro Discussion / Re: The Lost History of Theguy23able
« on: November 12, 2019, 11:29:17 AM »
The whole arguing thing kinda sounds familiar LOL

Although jokes aside try the wayback machine, it should at least give you a look at video titles and maybe his bio too if the right pages are archived, other than that Lost Media's discord most likely can help you out if that doesnt work.

Hey actually that's a good idea although I'm not sure if they would want to force that upon people who like the items not being animated so maybe they could release animated versions of them that are even rarer if that's something they're concerned about and what people would want.

FusionFall Legacy Discussion / Re: FFL's release
« on: November 09, 2019, 08:56:29 PM »
Well we won't know until we hear something, so hopefully something will come out about it!

Fall-Bay: Trading / Re: Rodneys
« on: November 08, 2019, 09:46:55 PM »
How about maybe 350k-450k?

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FusionFall is a registered trademark of the Turner Broadcasting System. FusionFall Universe, FusionFall Legacy, and FusionFall Retro are in no way affiliated with Turner Broadcasting or any of its subsidiaries. The FusionFall Universe team claims no rights to anything owned by Cartoon Network, Inc. whether it be shows, sounds, game assets, etc. We have no intentions to infringe upon the exclusive rights to the content belonging to Cartoon Network featured within our network of sites. FusionFall Legacy and FusionFall Retro are fan recreations intended for the preservation of the closed down MMO game, FusionFall.