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Messages - Frizy

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1
FusionFall Legacy Discussion / Re: New Devblog
« on: June 05, 2019, 02:10:30 AM »
It would be really cool if we get a devblog update about the game this summer/fall. I remember Devan saying that they have some really cool stuff to show if they can this year, let's see. I'm still super hyped for Legacy.

2
Suggestions / Re: FusionFall Legacy Concept: Guide Skills
« on: April 05, 2019, 09:02:02 AM »
I'm locking the thread for lacking support.

3
Suggestions / Re: FusionFall Legacy Concept: Guide Skills
« on: April 01, 2019, 03:06:40 PM »
These seem a bit pointless to me because our skills are our nanos, why create more? (Yes I see how the skills that you suggested are different but actually, they are just the same with different names. )

Only the Exp and Taros Skills are the same with nanos, other skills are nonexisting. I can't see how they are same but with different names (Especially Turret, Cannon Skills and Ally Alien skills) Nanos have powers, not skills. These can be acquired because of your Guide. Like I said, I tried to make these as fitting as possible without effecting the core gameplay elements like Nanos etc. But thanks for the feedback!

4
Suggestions / FusionFall Legacy Concept: Guide Skills
« on: April 01, 2019, 03:02:02 AM »
     Hey everyone! I’m back with a game changer idea. I thought to myself, what if we had skills in FFL? How could it change the combat and other things? So, I thought it was a great idea and I tried to implement this new mechanic to the FF Universe. I tried to fit the system into the Universe without breaking the core gameplay (Nanos and weapons etc.)

So how will it work? Let me explain here:

Skill points (SP): You can get 2 skill points every 4 Level starting from level 8. Why did I start it from level 8? Because new players will have time to understand the core elements of the game until this level before unlocking a new mechanic.

Here are the levels you can get SP:

8-12-16-20-24-28-32-36-40-(it can expand with new levels that will come with FFL)

Guide Skills: The skills you will get trough out the game will be determined by your Guide selection. Each guide will have unique skills that you can unlock and upgrade. You cannot unlock other guide’s skills if you have a guide selected.

(WORK IN PROGRESS, I will update this thread when I get new ideas for skills, or even you can give me an idea!)


Here are the Guide Skills:

-DEXTER:

- Turret: Made by Dexter himself to help you fight those evil monsters! (ACTIVE SKILL)
Cooldown (CD): 4 minutes
Duration: 15 Seconds
SP Required to unlock: 2 SP
Turret upgrades: Damage (%10) - 1SP, Health (%10) – 1 SP, Duration (+10 seconds)  – 1SP, Fire Rate %10) – 1SP
Bonus: When fully upgraded your turret gets %5 extra Damage and Health increase!

- Barrier: Get yourself a defensive barrier to reduce your enemies attacks for a short duration! (ACTIVE SKILL)
Cooldown (CD): 3 minutes
Duration: 5 Seconds
SP Required to unlock: 2 SP

- Weapon Damage Increase: Thanks to Dexter, you can upgrade your weapons to deal more damage! (PASSIVE SKILL)
Increase Value (Base): %5
SP Required to unlock: 1 SP
Upgrades: Level 2: %10 – 1 SP, Level 3: %15 – 1 SP

- Vehicle Boost: Dexter’s new invention make your car go faster! (PASSIVE SKILL)
Increase in speed: %10
SP Required to unlock: 1 SP


- EXP Boost: You can get more EXP out of monsters and missions! (possibly dungeons or raids if there will be those) (PASSIVE SKILL)
Increased EXP: %5 more EXP
SP Required to unlock: 1 SP
Upgrade: %10 – 1 SP

- Inventory Upgrade: Lets you carry more items! (PASSIVE SKILL)
Increase in space (Base): 2 slots
SP Required to unlock: 1 SP
Upgrade: Level 2: 2 more slots – 1 SP, Level 3: 1 more slot – 1 SP

- Nano Upgrade: This new tech makes your nanos even more powerful! (PASSIVE SKILL)
All Effects: %5 Improvement
SP Required to unlock: 2 SP
Upgrade: %10 – 1 SP

-EDD:
 
- Cannon Turret: Edd’s newest invention! This little machine launches little bombs that can damage an area! (ACTIVE SKILL)
Cooldown (CD): 4 minutes
Duration: 20 Seconds
SP Required to unlock: 2 SP
Turret upgrades: Damage (%10) - 1SP, Health (%10) – 1 SP, Impact Area Increase (4 Radius?)  – 1SP, Fire Rate (%10) – 1SP
Bonus: When fully upgraded your turret gets %5 extra Fire Rate and Health increase!

- Health Bonus: You can get permanent bonus health thanks to Jawbreakers! (PASSIVE SKILL)
Increase in health (Base): %5
SP Required to unlock: 1 SP
Upgrades: Level 2: %10 – 1 SP, Level 3: %15 – 1 SP

- Taros Boost: You can get more Taros out of monsters and missions thanks to Eddy! (possibly dungeons or raids if there will be those) (PASSIVE SKILL)
Increased Taros: %5 more Taros
SP Required to unlock: 1 SP
Upgrade: %10 – 1 SP


- MOJO JOJO:

- Confusion Ray: This piece of tech makes your enemies go crazy and attack their own kind for a short duration! (ACTIVE SKILL)
Cooldown (CD): 4 minutes
Duration: 10 Seconds
SP Required to unlock: 2 SP
Upgrade: Duration (+10 seconds)

- Monkey Skyway Price Reduction: Since Mojo is your guide, you get a certain amount of reduction in cost when you use Skyway! (PASSIVE SKILL)
Decrease in price: %10
SP Required to unlock: 1 SP

-BEN 10

- Ally Alien: You can spawn an ally alien to help your fight the evil thanks to Ben! (ACTIVE SKILL)
Cooldown (CD): 4 minutes
Duration: 20 Seconds
SP Required to unlock: 2 SP
Ally upgrades: Ally Damage (%10) - 1SP, Ally Health (%10) – 1SP, Duration (+5 seconds) – 1SP
Bonus: When fully upgraded your ally gets %5 extra Damage and Health increase!


I will be updating with even more skills when I get an idea, or even with your ideas! If this can be implemented, I can draw some rough sketches about the skills, how will they look etc. I worked so hard for this thread and I hope we will see a new mechanic like this in FFL! Thanks for reading my new idea. Don’t forget to write your own ideas and thoughts about this!

5
FusionFall Legacy Discussion / Re: Future Nanos?
« on: March 24, 2019, 08:14:14 AM »
Happy to say that Rolf was revealed to have both NPC and nano, but this was nearly 2 years ago so everything about him and his nano could change, updated or even removed.

Here are the pictures of NPC and Nano (The NPC was featured in one of the "Photo of the Day" like the really old ones and in the December 2015 Livestream. The nano was revealed in the December 2015 Livestream like his NPC. They were modeling and texturing the nano so this is a very WIP):






Awesome! That is amazing, hopefully they fix up the nano a little because it still does look fake...
I am very certain that the picture of the Rolf nano shows an unfinished version, which is why it looks a bit fake

Yep, you are right. This was a very very early model of the Rolf Nano.

6
FusionFall Legacy Discussion / Re: Future Nanos?
« on: March 23, 2019, 01:58:29 AM »
Happy to say that Rolf was revealed to have both NPC and nano, but this was nearly 2 years ago so everything about him and his nano could change, updated or even removed.

Here are the pictures of NPC and Nano (The NPC was featured in one of the "Photo of the Day" like the really old ones and in the December 2015 Livestream. The nano was revealed in the December 2015 Livestream like his NPC. They were modeling and texturing the nano so this is a very WIP):




7
We are still doing this right? I will be online tomorrow.

8
FusionFall Retro Discussion / Re: Nickelodean FusionFall (What IF)
« on: January 26, 2019, 02:50:37 AM »
*cough* *cough* porjet n

*cough* *cough* *cough* *cough*

9
Hopefully, I'll be there, sounds like a lot of fun!  :)

10
They are working with the Unity 5 which is the latest engine (at least that's what I know). So it is so much more stable than the custom version unity 2. If I remember correctly they said the game will be well optimized for the low spec PC's too. Carrying over to a new engine after nearly 3 years of work done on Unity, the chances are pretty low and I'm so happy and hyped with the work they have done on Unity.

11
Suggestions / Re: Freezy Spawn-Bot (Temporary Name)
« on: August 23, 2018, 05:52:25 PM »
Bump!  :)

12
FusionFall Retro Discussion / Re: doubt about censorship in words
« on: August 10, 2018, 04:56:59 AM »

Good friends. I want to give you a greeting from the Spanish-speaking community and I have a doubt since any word written in Spanish comes out as censored and this seems annoying to me since most of the community will not have such advanced knowledge to establish a conversation with any another player whose language is English. And well my question is if they could do something about this and only censure bad words so that all communities can speak freely

The only language usable in the game is English and it will stay like that, because of moderation problems, I'm sure CT's don't even know Spanish, and that makes moderation harder. If you want to communicate with your friends, you can use discord or skype (discord is way better).

13
Developers need to give an update for this, If it was a mistake or on purpose or something else.

14
Hi.
Two years ago, the team of FusionFall Legacy uploaded a registration of FusionFall Legacy's character creation.
Many members weren't registered two years ago, including me.
For that reason, I want to ask to FusionFall Legacy Team members if in a near future, could they open FusionFall Legacy's character registration, please?
None of the characters pre-registered two years ago are saved anymore. So no one has a character for Legacy at this time

+ the character creation has been changed a lot since. They can't bring the back pre-register thing.

15
You can't use game capture it doesn't work, you need to use window capture.

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FusionFall is a registered trademark of the Turner Broadcasting System. FusionFall Universe, FusionFall Legacy, and FusionFall Retro are in no way affiliated with Turner Broadcasting or any of its subsidiaries. The FusionFall Universe team claims no rights to anything owned by Cartoon Network, Inc. whether it be shows, sounds, game assets, etc. We have no intentions to infringe upon the exclusive rights to the content belonging to Cartoon Network featured within our network of sites. FusionFall Legacy and FusionFall Retro are fan recreations intended for the preservation of the closed down MMO game, FusionFall.