Author Topic: FusionFall Retro Weekly Updates - NPCs and Combat  (Read 10543 times)


  • *
    Game Master
  • Member
  • Posts: 36
    • View Profile
    • Email
FusionFall Retro Weekly Updates - NPCs and Combat
« on: December 01, 2017, 08:16:17 PM »
Hey everybody, welcome back to our fourth weekly update. This week we’re focusing on NPCs, or “non-playable characters.” We’ve made some improvements and have also implemented similar mechanics from the original game.

First, we make sure NPCs stay on the ground when they walk around using map information we’ve collected. This ensures that NPCs stay on the ground, even when they walk up or down a slope, rather than floating or going right through it.

With NPCs we’ve re-introduced combat, and this time we’ve recreated the damage formula from the ground up, while maintaining accuracy with the original’s. We came up with a new one by analyzing a large amount of damage numbers collected from a bunch of videos online, and also from research of our own. Much like item drops, the system will likely undergo some changes through early releases to ensure balance and make sure everything still feels like the original game, but we’re hoping everyone can enjoy fighting Fuse’s minions despite potential minor inaccuracies.

In addition, similar to the original, when you attack a Monster that is nearby other monsters, there is a chance you will attract some of those as well. We also intend to have Monster bosses, with the boss surrounded by smaller versions of itself, and they walk around in a group like they once did, as detailed in one of our previous devblogs.

Thanks for reading this update.
We have some exciting stuff coming up, so stay tuned in the coming weeks!
« Last Edit: December 01, 2017, 08:25:25 PM by Kevman95 »


FusionFall is a registered trademark of the Turner Broadcasting System. FusionFall Universe, FusionFall Legacy, and FusionFall Retro are in no way affiliated with Turner Broadcasting or any of its subsidiaries. The FusionFall Universe team claims no rights to anything owned by Cartoon Network, Inc. whether it be shows, sounds, game assets, etc. We have no intentions to infringe upon the exclusive rights to the content belonging to Cartoon Network featured within our network of sites. FusionFall Legacy and FusionFall Retro are fan recreations intended for the preservation of the closed down MMO game, FusionFall.