Author Topic: Fusionfall Development Questions  (Read 117 times)

exavadeathwitch

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Fusionfall Development Questions
« on: August 13, 2018, 12:15:48 AM »
1. How is fusionfall retro being developed? Are you guys porting the original game to a new version of unity, are you building the original game from scratch?
2. Why did you choose the version of fusionfall you did for retro?

L1NK3TT3

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Re: Fusionfall Development Questions
« Reply #1 on: August 13, 2018, 01:46:58 AM »
I can't answer the first question but I do believe they chose this version of the game for it being the most stable and the least bug ridden version of the game.

 

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