Author Topic: FusionFall: Retro Devblog 001  (Read 13963 times)

womayhem

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FusionFall: Retro Devblog 001
« on: July 24, 2016, 01:43:25 PM »
Hey everyone, welcome to the first FusionFall Retro development blog! Unlike FusionFall Legacy’s development blogs, our development blogs are going to focus more on what’s going on behind the scenes rather than focusing on specific assets and characters.

First off, we would like to apologize for the initial lack of updates regarding FusionFall Retro’s development. That said, we’ve got exciting stuff to share!

Please keep in mind that FusionFall Retro is still in active development and we’re progressing every day towards a full release. As we continue development, we also work to improve on the existing experience. We’re planning to tweak the rate that items are dropped from certain monsters, and also tweak the items dropped from E.G.G.E.R.s and C.R.A.T.E.s in the final release.

As for what’s left to do and an estimated release date, we still have some polishing and missing features left to implement. These include nano powers, as well as monster/slider/car paths. As for a release date, we still do not have a time but are very confident it will be within the next few months.

We’d like to take the time to also re-iterate on how big of a game FusionFall is. When we started working on the FusionFall Retro server back in December 2015 (when development began) we started from scratch. We don’t have the data the original server had, which means we have had to go through ourselves and make sure things like NPCs, enemy drops, items, monkey skyway agents, and just about anything else you can think of is functional and accurate. This is a lot of work for a small team.

On that note, we’d like to mention that with our extensive research, recent breakthroughs have allowed us to add content using the existing assets in the game. We can add things like missions, items, and NPCs. However, as we intend for FusionFall Retro to be an experience faithful to the original, we only plan to add new content for things like special events.

But for now we’ll leave you with a new find that we’ve recently uncovered: Early Tech Square!


Thanks to the people who provided us with beta cache files, we were able to convert and load the beta map for FusionFall. We stumbled across this early version of Tech Square that was removed very early on. It showcases quite a few buildings that have never been seen before! We plan to feature these buildings in FusionFall Legacy at some point in the future.

That’s all for now, but we’ll be back soon with another progress update. See you all next time!
« Last Edit: July 24, 2016, 01:45:52 PM by womayhem »

 

FusionFall is a registered trademark of the Turner Broadcasting System. FusionFall Universe, FusionFall Legacy, and FusionFall Retro are in no way affiliated with Turner Broadcasting or any of its subsidiaries. The FusionFall Universe team claims no rights to anything owned by Cartoon Network, Inc. whether it be shows, sounds, game assets, etc. We have no intentions to infringe upon the exclusive rights to the content belonging to Cartoon Network featured within our network of sites. FusionFall Legacy and FusionFall Retro are fan recreations intended for the preservation of the closed down MMO game, FusionFall.