Author Topic: FusionFall Retro Beta v3.0 Patch Notes Discussion  (Read 803 times)

Devan

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FusionFall Retro Beta v3.0 Patch Notes Discussion
« on: November 22, 2019, 05:41:01 PM »

Dexterses

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #1 on: November 22, 2019, 05:43:10 PM »
Perfect.

marshal98

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #2 on: November 22, 2019, 05:43:44 PM »
Tanks  ;D

Sonic94

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #3 on: November 22, 2019, 05:46:56 PM »
Just curious, is OutaTime a reference to the license plate on the DeLorean in Back to the Future?

Indes

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #4 on: November 22, 2019, 06:07:19 PM »
(Kind of disappointed there was no Crafting added yet) overall I like added bank space as a quality of life thing. Even though I can get free bank space off alternate accounts and will probably not buy any of the slots, itís an appreciated feature.

Askzven

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #5 on: November 22, 2019, 07:38:19 PM »
Amazing

but i've had this complaint since the launch of retro, the launcher opens 50% of the time, the other 50%, the launcher stays for a while open according to task manager but there's nothing in the screen or taskbar, so sometimes it's trial and error

Finn_Hornhoover

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #6 on: November 23, 2019, 03:36:40 AM »
I really appreciate the update, and the possibility of having to 1000 slots to use in our banks :) I just think that it could be better if it was more accessible.

someonewhocares

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #7 on: November 23, 2019, 11:09:12 AM »
I think the most important thing here is that we're getting Nanos that aren't bound to levels. That's pretty exciting. Maybe we'll get a Larry 3000 Nano in the next Time Squad update. Could explain why we fought Fusion Dracula instead of Fusion Larry 3000.

TheRealMarcel

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #8 on: November 23, 2019, 05:11:29 PM »
Cool changes around here. ;)

And, I finally found Fusion Dracula (also known as the "Groovy Fusion Dancer"), the broken time pod (at the junkyard) and Buck Tuddrussel (at the Nanocom)!

Fancystopperman

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #9 on: November 24, 2019, 02:58:01 PM »
One of my favorite parts about this update was fighting fusion Dracula. I didn't think I'd like his design but it looks really good in motion. the dancing made me laugh so hard I choked on my sprite


Where did you get his grunts? He sounds like a barking dog.
« Last Edit: November 24, 2019, 03:07:22 PM by Fancystopperman »

Devan

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #10 on: November 24, 2019, 03:38:53 PM »
One of my favorite parts about this update was fighting fusion Dracula. I didn't think I'd like his design but it looks really good in motion. the dancing made me laugh so hard I choked on my sprite


Where did you get his grunts? He sounds like a barking dog.

He actually just uses Fusion Jack grunts for his attacks and such :P

Fancystopperman

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #11 on: November 24, 2019, 03:46:58 PM »
One of my favorite parts about this update was fighting fusion Dracula. I didn't think I'd like his design but it looks really good in motion. the dancing made me laugh so hard I choked on my sprite


Where did you get his grunts? He sounds like a barking dog.

He actually just uses Fusion Jack grunts for his attacks and such :P
I can totally hear it now. Thanks. 


TheRealMarcel

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #12 on: November 25, 2019, 06:49:22 PM »
One of my favorite parts about this update was fighting fusion Dracula. I didn't think I'd like his design but it looks really good in motion. the dancing made me laugh so hard I choked on my sprite


Where did you get his grunts? He sounds like a barking dog.

He actually just uses Fusion Jack grunts for his attacks and such :P
I can totally hear it now. Thanks.
Same voices by Phil LaMarr. :P

Inigma4487

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #13 on: November 29, 2019, 08:15:50 PM »
loving eddy's new look and animation great job guys!

Ducksphere

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Re: FusionFall Retro Beta v3.0 Patch Notes Discussion
« Reply #14 on: December 02, 2019, 09:20:38 PM »
Oh my gosh, you guys did a fantastic job with Eddy! I could hardly believe it, he looks so much more natural.

So happy to see Larry 3000 has finally joined the ranks. His missions gave me a good laugh.

 

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